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MR.Mac

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Everything posted by MR.Mac

  1. After a bit of looking around and learning how to share craft files, here you go. (I hope the link works, lol ). This is actually my first time sharing one of my craft files as I have never done this before. Happy Mun landing!
  2. Thanks! I actually found the arch by random chance. I saw it and just thought "Hey, lets land on that!" I landed close to it, but since I had enough fuel left on my descent stage, I decided to try to land right on top of it. I'll be honest with you, I didn't get it on the first try; it took me three "revert back to previous save" attempts to get the landing right. Also, I would love to share my creation with you, but I don't know how to share craft files, I'm afraid. I've never shared my crafts before, and I don't know how to do it. I'll see if I can figure it out, though. I'll let you know once I find out. Thanks! And that was during descent, I didn't undock and re-dock straight afterwards. That move actually inspired by a video I saw online, which I found someone doing something similar. You can find it here on this link: https://www.youtube.com/watch?v=JGmZ62pxa2E
  3. Decided to do another Mun landing mission, but this time with some more science gear on the lander, including a mystery goo containment unit, an accelerometer, a PresMat Barometer and a fuel cell. My previous Mun missions only had a thermometer. LIFTOFF! Third stage is separated, firing second stage. Escape tower cleared and second stage separated, firing third stage. Main engine cutoff and we are now at low Kerbin orbit. Just one orbit later and we fire our third stage engine a again to get our encounter with the Mun. Third stage depleted, we separate our fairings for docking. Docking completed, and we then discard that now useless third stage facing prograde so it can crash on the Mun’s surface. Extending the solar panels and antenna. With this picture, it kind of looks like the spacecraft is as big as the planet. Just like the real Apollo missions, we then “roll” the spacecraft continuously so that the heat can be evened out. I think the Apollo astronauts joked about this by calling it a “barbecue roll”. Not that it matters in KSP, but I like to pretend. Orbit around the Mun completed. Now this might be a good desktop background. But what’s this? It looks like we found something unusual on the surface… Let’s land on it! I had to time my orbit just right for this landing to be successful. It was actually extremely tricky to do this, even luck was involved. Here we have the lander looking back at the spacecraft. Attempting to land on or near the arch. Here it is closing in! Landed! That's right! Arch landing successful! I actually ended up landing on top of the arch, woohoo! Way better than climbing the tallest mountain on Kerbin! Doing this was extremely difficult, to be honest, but it is possible! There are those daredevil Kerbals with their lander on the arch. Now time to leave. Goodbye, oh mysterious arch... Closing in on the spacecraft... Re-docking complete. Transferring the 2 kerbals from the lander to the spacecraft. Now leaving the lander ascent stage. Returning back to Kerbin. And yet another successful Mun landing!
  4. The stock fairings provide a lot of nodes. This was how I managed to place the escape tower in.
  5. I made this rocket and I was surprised that this thing is actually capable of going as far as Minmus! This is actually perfect for early career mode if you are still starting out and you only have the smaller rocket parts, but you want to collect that juicy science off from Mun and Minmus. It can't land, however, it can only do flybys (which is fine by me). We have a LIFTOFF! I didn't care about circularizing on Kerbin and just headed straight for Minmus. Once that upper stage uses up its fuel, I jettisoned it. Unfortunately, this creates space debris since it can't crash land on Minmus (the gravity of Minmus is so low that the thing just shoots off into a higher orbit). Getting close enough to Minmus that I can now collect some science. Happy new 2017 everyone!
  6. Remember my “Eve Explorer” rocket I showed you guys earlier? Here is that image again as a reminder or if you haven’t seen it yet. Although I only made this spacecraft to reach the planet Eve (it was inspired by the proposed 1973 Apollo-Venus mission), I decided to test it to see if it could also reach Duna. To my surprise, it actually CAN reach Duna! I am playing a sandbox game here because I only wanted to test this rocket’s capabilities, to see if it can get to Duna (I haven’t unlocked everything yet on my career mode). Here we have the interplanetary rocket in the sunny morning, at midnight and at dawn. In the morning, meh… but at night, the rocket shines beautifully. We have a LIFTOFF! Successful circular orbit and docking, lights are turned on and the solar panels and antennas are deployed. That large rocket booster behind us will fire a second time for an elliptical orbit, and once reaching apoapsis, we decouple that large rocket so that it can re-enter Kerbin’s atmosphere. After ditching that large rocket, we will be left with our three nuclear engines. Want to do some interplanetary exploration? Always use nuclear engines, they are heaps better for the job. Just remember to pack some thermal radiators or else they will overheat. I am using the medium sized radiator panels here. Pictured here is underneath the spacecraft. Once we escape Kerbin’s influence, we fire our nuclear engines for Duna. Unfortunately, I fired for too long (not deliberately, I swear!). We are coming in pretty hot on Duna here! Hopefully we don’t burn up in the atmosphere… Time warp later, and we are now approaching the red planet! We even have Duna’s moon Ike coming through. I didn’t encounter it, and thank goodness that it didn’t mess up our encounter with Duna! Whoa! Okay now, the planet is getting a little too close for comfort here… Okay, we are getting way too close and now the spacecraft’s durability is being put to the test! I retracted the solar panels, the radiator panels and the antennas so that they don’t break off. R.I.P brave Ker… WHAT…?! WE ACTUALLY SURVIVED?? Well… uh, okay then… I was actually expecting the craft to break apart, but it did not happen. Oh well, hahaha! It’s a miracle! Nothing exploded at all! Re-deploying all panels and antennas, all surprisingly unscathed! One last screenshot before we leave Duna’s sphere of influence. Bye Duna, thanks for not killing us! Returning back to Kerbin, boy that “near death experience” will be big news back home! Unfortunately, I soon ran out of liquid fuel for the nuclear engines afterwards, so I had to resort to using the RCS thrusters to finish off the Kerbin encounter, which wasn’t too difficult at all. We have returned to Kerbin! Yep, that re-entry is pretty steep, but the return capsule can handle it! Guess what, throughout the entire mission, we only had ONE kerbal inside the spacecraft – our one and only loveable Jeb! Oh Jebediah, you brave, daredevil kerbal you… Undocking from the rest of the spacecraft/habitation module/mobile space station (whatever you want to call it). It will burn up on re-entry because we don’t need it anymore (its fuel is depleted and I can always launch another rocket to Eve or Duna). By the way, if you couldn’t already tell previously, the return spacecraft (pictured on the top-left) used to have the TR-XL Stack Separator, but I replaced it with the Rockomax Brand Decoupler. Why? For some reason, despite being larger, the Rockomax Brand Decoupler is actually slightly lighter and is cheaper than the TR-XL Stack Separator. I also later jettisoned the return capsule’s service module without using it once, because we are already heading straight for Kerbin’s atmosphere anyway. Although I could use it to fix up the steep re-entry angle a little bit, but I’m sure Jeb can handle it! He’s tough! Whoops, looks like I was wrong! Jeb passed out. At least the capsule can handle the re-entry but the kerbal sure can’t (sorry Jeb). Deploying the parachutes. Jeb regained consciousness again shortly afterwards, so he’ll be fine. And here we have Jeb, safe on Kerbin finally! Not only did he survive a near fiery death on Duna and even got knocked out for a brief moment on re-entry, he has managed to come back successfully to Kerbin, all on his own for three years in space! All hail Jeb!
  7. I decided to try and create some images of some of my favourite crafts with a sort of “magazine” style look; if you were to flip some kind of Kerbal “space magazine”, this is what you may see, detailing all of the parts of each rocket and what they are used for. You know those kinds of space magazines you see in gas stations, train stations or libraries. Lets say if a Kerbal walked in a Kerbal book store or something, and they pick up a "Kerbal" space magazine. This was what I was going for. Just pretend you are a Kerbal going into a book store in a Kerbin city, and you pick up a space magazine, haha! Starting out with docking and orbits? This is what I use. Although I’m not really someone that uses mods, I just thought I decided to use the “Corvus” mod because it looks like something that doesn’t really take up a lot of memory. The spacecraft runs purely on RCS fuel. I tried replicating the real life “Saturn V” and Apollo program with this one. I showed this craft before in a few posts months earlier with a lot of screenshots. This thing is so fun to fly, and it has got to be my most favourite craft by far. Just love this craft so much because I really like the Apollo missions! I also showed this craft previously months ago and I was quite surprised that people really liked this when I presented it for the first time. This craft was designed for Eve and was inspired by something I read about called the “Apollo Venus” flyby mission. I tried using the traditional “Saturn V” style rocket but the entire spacecraft was too big and the rocket would end up being way too tall if I did that. So in order to reduce the height of the rocket, I decided to add those two big “boosters” instead. This monster of a rocket has THREE nuclear powered engines inside it. Seriously, nuclear engines are so much better for interplanetary travel; it is a must have. Do be careful, though… if this blows up on the launch pad, you now have one glowing launch pad that can break Geiger counters. This is my attempt at a “Kerbalized” version of Skylab. It may not be the ISS or Mir, but if I were to start out with some kind of space station, it would be this one. I quite like it and it is so easy to launch. No busted solar panel, unlike the real Skylab. I think that single image above doesn’t really show the entire station too much, so here are a few more screenshots of it. Side view of the station at a slightly higher angle. Spacewalk near the station. This is the space station at the night side of Kerbin. So even if it’s already dark, the station still shines brightly like a Christmas tree (kind of). Now coming near the day side of the planet. This might actually end up being a good desktop background. Last image. It truly is a small space station with a good use. Not only can I gather science in the lab, but I can also collect from the Science Jr. and the goo containment unit, as well as being a good relay (since it has the RA-15 Relay Antenna); simplicity at its best.
  8. Thank NASA for that. They were the ones who built the real deal. I just copied their rocket as inspiration for my craft.
  9. Well, decided to make another Mun rocket, because in my other Mun rocket, it actually turned out being more expensive and had too much weight, so I'm going to change it. Yep, I'm a big fan of the real life 1960s-1970s moon landings. The rocket shown is fully stock (NO mods). The Mun rocket in more detail. I call it the "Kerbo V Spacebullet". Why is it called the "Spacebullet"? You will see why in a minute. Okay, I'll admit, it kinda looks nothing like the real life Saturn V rocket. But oh well, I don't care. This is Kerbal Space Program. I did make two different fairing variants, however; one "bullet" looking and one not so very bullet-looking (see bottom image below). LIFTOFF! We have a liftoff! First stage separation. Second stage is fired. That escape tower is also later jettisoned afterwards. There is the space centre that we just launched from. Second stage is now depleted. The retrorockets fire for second stage separation. Second stage must keep a faraway distance first before third stage ignition. I think you should now be beginning to see why I call it the "Spacebullet". Third stage now fires and prepares for parking orbit. Parking orbit is achieved and we now have MECO (Main Engine Cutoff). Okay, so about the question "why is it named the Spacebullet?" Well, as you can see, it is kinda shaped like a bullet... With an engine nozzle at the end. And it is going to shoot the Mun! But what about the other rocket with the different fairing variant? Let’s try launching it, shall we… Reverting flight and changing the fairings. At least this one looks ALMOST Apollo-like. Yes, it is still FULLY STOCK (I’m not a fan of mods). Same as the previous "bullet" rocket - first stage is depleted and separates. Second stage fires and escape tower will later jettison. Second stage is now depleted, firing retrorockets. Compared to the other previous rocket, this one is not very "bullet" looking. Not really sure what shape it looks like, so you can use your imagination. I think this is actually the better design since the RCS thrusters are out in case I need them. I then turn the engine off once I got into parking orbit. Skip a few scenes, because a rocket on a parking orbit does not really make good pictures. A few circular orbits later, I fired the third stage again to get out of parking orbit. After that’s done, the fairings are then separated. Now preparing to dock with lander. Docking still in progress... And... We have a successful docking! That third stage is no longer needed, so we jettison it. After docking, I rotated the entire craft and jettisoned the third stage facing pro-grade. This is so that the third stage WILL crash on the Mun and not fly around in deep space. We don't want any space junk, after all. Goodbye Kerbin, sending three brave Kerbal souls into the unknown… Will see you soon... Now let’s deploy those solar panels so that we can get some electricity. Yea, I know, the real Apollo missions didn't use solar panels. But I couldn't help it; it just didn’t look nice without it (will probably lose points for this, haha!). Okay, a recap. Let’s see what we have in our spacecraft. These here are the parts: Fast forward to Mun orbit (because I don’t want to be putting too many screenshots). I'm actually flying very low (around 6,000-7,000m) but not low enough for me to crash on the surface. At this point, I’m now looking for a good landing spot. Chose a landing spot and about to land on Mun's surface. Just gently now... We have a successful landing! What a historic achievement for Kerbalkind! Saying some more historic words... blah, blah… The Kerbonaut in this spacecraft is all alone and didn't get a chance to land on the Mun with the other two… Oh well, there is only room for two in the lander anyway. That is all for now! I'm not going to bother sending more snapshots of the Kerbals returning back to Kerbin and the re-entry, because I will be sending way too many screenshots. Hope you enjoy - - - EDIT: Actually, you know what, I'm just gonna show a few more, love this craft so much! Now that they achieved their mission, the Kerbals need to return home. The ascent stage gets back up using monopropellants. A lot of orbits and a game of chase later, I end up trying to re-dock on the dark side... Firing engine, now returning to Kerbin! Goodbye Mun, it was a great visit. And goodbye Service Module... you served us well on the trip. Re-entry heating. Not as impressive without the special effects mods... Deploying parachutes. Well done Kerbals, and welcome home! Once again, hope you enjoy
  10. Thanks guys. I'll have to admit, I kinda had more fun making and launching this rocket than making landings on the Mun (though landings on the Mun can be fun too). A great way to travel to the stars with no more than one launch.
  11. Thanks. I actually try to use as less mods as possible due to having a weak computer at the moment. The craft is completely stock except for that giant "spacecraft control room" which I got from the Near Future Spacecraft mod I think. I might try those sometime though once my PC can handle more mods.
  12. Got pretty tired going to the Mun and back all the time, so why not send a fully crewed spacecraft to visit Eve? So that was what I did, with this: So how how exactly am I going to send this giant thing to space? It was of course going to need a BIG rocket! Ain't she a beauty? Now preparing to launch. And... LIFTOFF! Separation of the boosters complete! Escape tower clear! Parking orbit complete. Engine cuts off. Fairings are separated to reveal the station lab, solar panels, thermals and nuclear engines. Separation from station. Docking procedure now underway. That fairing part gets rid of afterwards. Docking in progress. And capture! Docking complete, turning on all power. Activating solar panels, antennas and thermals! The solar panels can now get some sunlight! Spacecraft parts. What gets to come to eve and what must jettison. Don't need this thing anymore, so this gets to re-enter the atmosphere. Nuclear engines activate! Welcome to the purple planet! Ain't it gorgeous... All this just by launching ONE rocket with THREE kerbals!
  13. Just decided to do an "old school" style mun landing. Sometimes the old way is the best way! Mun is drawing near! Separation confirmed: And we have landed! One GIANT leap for Kerbalkind!
  14. 1. I actually didn't hack it into orbit. 2. I know, but since its MY creation, I can do whatever I want with it.
  15. Hello. Since the release of version .22, I'm now having the problem of the Kibo (JEM PM) randomly detaching from the rest of the station, and its only been happening now since the release of .22. The ISS docking port stays in its place, but its only the rest of the module that detaches and drifts away. I'm not quite sure what to think of this, really, or if anyone has the same issue, but I just thought it would be useful for anyone to know.
  16. EDIT: Was testing to see if the image insertion worked. It worked pretty fine.
  17. I'm pretty confused where to actually place the robotic arm (the Canadarm2). There doesn't seem to be a slot for it. Do I just simply slap it in on one of the solar panels? That doesn't seem right...
  18. Problem fixed. Apparently a comment from spaceport finally knew the solution, which helped out heaps.
  19. I have a slight problem with loading the ISS craft. It says that I have missing part: "MIR ASAS", even though I already have it! Is there a reason behind this issue?
  20. Hello. I'm having trouble as the game is not reading any of the contents of the mod files. I've followed the instruction notes as precisely as I can, though I will have to look more into what I may have did wrong. I am using ksp version 0.20.2. Will the mod be able to run with this version of the game?
  21. Hey Guys. The game states that I have a few parts missing. Anyone please care to help out? I am using version 0.20.2. B9.Cockpit.S2.Body.Crew B9.Cockpit.S2.Body.LFO B9.Cockpit.S2.Body.Fuel B9.Structure.L1.Ladder B9.Utility.Light.N2.Red B9.Utility.N1.Large.White B9.Aero.Intake.Mount B9.Aero.Intake.RNM B9.Cockpit.S2.Control.SAS B9.Aero.Wing.Controlsurface.SH.2m B9.Aero.Wing.Controlsurface.SH.4m B9.Aero.Wing.SW.Winglet.4×2-75m B9.Control.RCS.Tank.MT4 B9.Control.RCS.Block.R12 B9.Control.RCS.Port.R1 B9.Control.ASAS B9.Control.RCS.Tank.MT1
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