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Kimberly

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Everything posted by Kimberly

  1. My, aren't you a negative nancy! Public funding for space travel is heavily dependent on how much the public and lawmakers are interested in it; many space ventures are not really expected to be "worth it" in any financial sense. With the right environment, the next president could call for a big funding boost for NASA (which would, admittedly, take a while to have repercussions) or we might see more of the same. Space exploration is, and ought to be, a very idealistic sector. That just doesn't work out very well at a time when so many people are gripped by cynicism.
  2. I've been having a problem with fairings, using version 2.3. Fairings don't eject with any force at all--they decouple, but don't move away from the craft; the ascending rocket ends up "drifting" through the fairings if it goes a little faster than they do. Decoupling force has consistently been on the default, medium.
  3. The simplest thing to do would be to keep the mass the same and change the unit capacity to accommodate this. What seems like more your style is to calculate how much the warehouse could actually hold in terms of volume, assuming rocket parts are a Terminator-like liquid construction material.
  4. You can set an artificial delay on the queue window, to make a command execute only after X seconds have passed. You'll be able to program arbitrary "if X, do Y" routines, but it's still being worked on. As for maneuver nodes, what do you mean by "import maneuver node"? You can already tell the craft to orient towards a maneuver node, though I think the function doesn't work yet.
  5. Orbital resonance means that their orbits are synchronized, so their relative positions periodically return to the same position. A 5:7 orbital resonance means that for every five orbits the first planet makes, the other makes seven. So if you pick a point in time and note the relative positions of the two planets along their orbits, and wait for five orbits of planet A or seven orbits of planet B, they will have returned to the same relative position. If their orbits intersect, orbital resonance means that they will never smash into each other. (Or that they will smash into each other very quickly, but obviously that can only happen once!)
  6. You might want to look into the Ordan telescope mod. It allows you to see easter eggs from orbit quite well; you can investigate any phantom sparkles before you actually decide to land there. Also note that Mapsat is compatible with 0.21.1.
  7. Um, I'm pretty sure you mean "basically every map ever". Google hardly invented the concept of zooming in on a digital map! You can even do that with a paper map and a magnifying glass...
  8. You start pointing up either way, so you need to move the same amount to get into position for any orbit, surely? The only difference is the keys you press.
  9. I watched Stargate Universe for a few episodes, but I didn't really like it. The characters seemed to be quite transparently designed to appeal to such and such target audience. The element of science fiction in the Stargate series had been declining for longer, but Stargate Universe seemed like it had forgotten all about those roots. I wouldn't say it's a bad show per se...it's just a very bad Stargate show.
  10. Well, the probe actually had quite a lot of delta-V initially. Unfortunately, its booster was shaking a little during ascent, and this put the probe on an escape trajectory--I had to spend 600 m/s to correct that to an impact trajectory. It didn't help that I used RemoteTech and KSC went just out of view right before I was supposed to decelerate!
  11. Do you mean you're getting rid of the golden dish, JDP? I'm actually quite fond of that one. I've been play-testing RT2, and I've had some issues using the flight computer. It's much less intuitive than the old one, probably due to its expanded features. It doesn't always turn off things when you'd expect it to--for example, if th craft is holding prograde and I click on the X in the queue, it doesn't cancel prograde mode. Similarly, if I click on the button in the main window again, it doesn't disable prograde mode either. Is that by design? I have to fidget with it a lot.
  12. Today I launched a probe to the Mun which arrived there in just 1 hour and 43 minutes of mission time! That has to be some kind of record. Unfortunately, my probe then impacted with the Mun at an orbital speed of 1600 m/s...
  13. In science fiction, it's also been imagined an actual solid sphere. One is not more correct than the other. (Although the constellation is a lot more realistic. )
  14. I would change the standard for the station device--a station should simply be an orbital construction capable of permanently housing kerbonauts; most real stations aren't really designed with refueling in mind!
  15. What's the point of landing dishes on both poles, where they're not guaranteed to have a clear view, when you can just put the same amount in orbit?
  16. Yes, if you use the Crew Manifest mod. The base game does not have a method for doing so.
  17. I'm not sure. In RemoteTech 1, I don't think so...In RemoteTech 2, maybe! In the real world, the sun causes too much interference for communication even if the planet is only close to the sun's position in the sky. In any case, if such a block does occur, you can have a "detour" relay orbiting Kerbol 1/4th of Kerbin's orbit away. It will act as a permanent bridge between Kerbin and any planet behind the sun from Kerbin's perspective.
  18. Aren't keyboards and mice compatible with the Xbox 360? Presumably they'd also work on the Xbox One. That means you could develop the game for the Xbox One without changing the control scheme, to attract the exactly four people interested in KSP who have an Xbox but not a PC.
  19. With the increased impact resistance when impacting water, you should do some testing on Kerbin and see whether you can make use aquabraking!
  20. I don't really think it would fit the game's style. It would be a big branch from the core game. I'd prefer to see something like the museum to has been proposed several times; that relates more directly to running a space program, and is also a bit more tangible.
  21. If you have two relays in opposite points of the same orbit, you will never lose coverage due to being behind Kerbin. You can use two relays with many dishes or many relays with few dishes, so long as each planet is assigned two dishes on different crafts.
  22. Sure, that's true, but what's the point of making a mod if you're going to keep it to yourself?
  23. Exactly. You do manned missions because you can score more science points, and partially for the bragging rights. You do them not because they are easy, but because they are hard.
  24. I've seen someone on this very forum who managed to capture his ships as a single model, which could then be manipulated at will...and I assume converted to a 3D printer-compatible format.
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