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    Rocketeer
  1. i believe the mumech plugin allows you to create custom fuels and engines that run on that fuel : yep its here http://kerbalspaceprogram.com/forum/index.php?topic=8560.0 the variable family sounds like the thing you need.
  2. destroy supports, ground falls in and kills you.
  3. HOLY COW your work is amazing! cant believe i never saw this before, keep it up, looking forward to the shutle and dragonfly they are beast!
  4. this one is a bit racist so ill put it in a spoiler when life gives you lemons, take them, your jewish remember and one that isnt racist when life gives you lemons, make apple juice and make life wonder how the hell you just did that.
  5. i have been trying different ideas in ksp, and i decided to make a huge dump truck for the cart plugin, all well and good been modeling it for the past few hours, i finally tried to put it in the game, just copied a basic cart config and changed the essentials for the first test, and i get an error that just says too many polys and just a continuing line of sending Alt key to application there\'s an attached pic of the alt f2 debug log thingy. i understand(i think) the too many polys bit, im just wondering the send alt key up to application, and i thought the game didn\'t have a polygon limit.
  6. that rover is the prometheus solar rover: http://kerbalspaceprogram.com/forum/index.php?topic=13774.0 pretty fun to drive around in
  7. him working on the N1-3L soviet moon rocket. for those who dont know, this was the russians rival rocket to the Saturn 5 launch vehicle. the N1 launch assembly, never got out of the atmosphere, exploding 69 seconds after liftoff at aproximately 12,200 metres. i am recreating this amazing vehicle, but to make this a truly dedicated pack, my texturing skills wont make it to standard. so im requesting someone with decent texturing skills to make this pack work. i just need texturing, everything else i can do. also the texturer will get the beta\'s of the rocket, and the official download before everyone else!
  8. guys here is a the list of all the parts this uses, only kosmos novapunch and i think its the down under pack C7A_strut.Connector Kosmos_Almaz.1m.body Kosmos_Almaz.Panel Kosmos_Common.Boom.RCS Kosmos_Common.Extendable.Radiator.Panel Kosmos_Common.XLong.Panel Kosmos_Kristall.0.75m.body Kosmos_Kristall.1m.body Kosmos_Kristall.Class.RCS.Tank Kosmos_Kvant2.0.75mto0.5m.taper Kosmos_Kvant2.1m.body Kosmos_Kvant2.Class.Radiator Kosmos_Kvant2.EndCap Kosmos_Mir.0.5mto0.75m.Taper Kosmos_Mir.1.5m.Inline.RCS.Tank Kosmos_Mir.1m.body Kosmos_Mir.1mto0.5m.Taper Kosmos_Pirdora.Endcap Kosmos_Pridora.Class.RCS.Tank Kosmos_Salyut.1m.body Kosmos_Spektr.1m.body Kosmos_Spektr.Class.Radiator Kosmos_TKS.1m-0.5m.Flared.Taper Kosmos_TKS.1m.body Kosmos_TKS.Panel Kosmos_Truss.Connector Kosmos_UUI.Capable.Dockur.Node.1m Kosmos_VA.MuMech.AutoPilot NP_175mengine2 NP_2mfuelTank NP_4XliquidEngine NP_DecouplerStrut NP_Radialparachute NP_Unmannedcontrolpod NP_largelongfuelTank du_1-2m.interstage du_smallLiquidEngine du_tallFuelTank
  9. hi. i have been modelling for a while now, for other sims and the way they load models is with multiple textures, not uv maps. so i never learned how to uv map and find it rather difficult. so i was wondering if the new .mu format supports multiple textures, instead of a uv mapped one. thanks ???
  10. looks like fun!, could i be a civilian. a male about 45 centimetres tall, about 14 years of age, wearing a greyish hoodie, and long black pants, green eyes and a lightish brown colour. this alright?
  11. you dont need it, just turn the current one around with the wasdeq keys.
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