TaxiService

Members
  • Content Count

    509
  • Joined

  • Last visited

Community Reputation

499 Excellent

2 Followers

About TaxiService

  • Rank
    Coder on earl grey tea

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi Nertea, This mod does not alter or interact with ModuleDataTransmitter in any way. It creates and attaches its own CNConstellationAntennaModule (link 1, link 2) to every vessel part that has ModuleDataTransmitter (i.e. antennas, probe cores and manned cockpits). When iterating over every part interfaced as ICommAntenna (link 3), the mod reads the stock data of ModuleDataTransmitter for its own use. I looked at the ModuleDataTransmitterFeedable codes referred and do not see any possible conflict with my mod. If you would like, I can run with CNC and NFE and debug to see what the problem is. Hope this clarifies.
  2. Hi, Please check your setting of Texture Quality, as shown below. It controls the stock and mod interface quality for performance reason.
  3. RemoteTech 1.9.5 for KSP 1.8.1 released This release contains a large number of bug fixes due to the new Unity engine and KSP 1.8.x. What are fixed/changed: Localization (en-us and zh-cn) (all credits go to tinygrox) Fix issue of wobbling when holding Kill Rotation or Maneuver Node Hide interface of signal delay & control indicator when opening in-flight Action Group Editor Fix issue of ReStock antennas auto-expanding in Editor (HG-5, Comm 16, Comm HG-55 and Comm 88-88) Introduce new flight computer interface of in-flight PID Controller Fix issue of flight computer commands not saved persistently Fix issue of part configuration values being duplicated when saving and loading Fix issue of NullReferenceException when moving deployable science stations between 2 inventories Fix issue of missing science transmission button and information on antennas Complete changelog is below: If you find any bug, please report them on our github (as it is hard to keep track of bugs here). Feedback is also welcome for the next release, here or on this post. We are in the RT 2.x branch development and continue to support the RT 1.x branch.
  4. Hi @David H, Without the output log, I can't help to fix your problem. It is important to find this log because it contains what KSP did in background. The screenshots you provided so far don't really tell what caused. Please look for the log again at C:\Users\%USERNAME%\AppData\LocalLow\Squad\Kerbal space Program\output_log.txt If you manage to find it, use any free upload site like https://pastebin.com/
  5. Hi @David H, Please provide both "RemoteTech_Settings.cfg" of your save and output_log.txt at "C:\Users\YOURUSERNAME\AppData\LocalLow\Squad\Kerbal Space Program" for further investigation. I need to see what your KSP was doing in background.
  6. Hi all, Due to KSP 1.8 and Unity 2019 largely, the amount of bug fixes and changes is quite big. I would like to request for your assistance in playing the beta release (linky) of RemoteTech 1.9.5 and reporting any issue prior to an official 1.9.5 release for KSP 1.8.1. Do make a save backup first before installing this beta release. List of major changes: Localization (en-us and zh-cn) (all credits go to tinygrox) Hide interface of signal delay & control indicator when opening in-flight Action Group Editor Fix issue of ReStock antennas auto-expanding in Editor (HG-5, Comm 16, Comm HG-55 and Comm 88-88) Introduce new Flight Computer interface of in-flight PID Controller Fix issue Flight Computer commands not saved persistently Fix issue of part configuration values duplicated every time saved or loaded Fix issue of NullReferenceException thrown when dragging deployable science stations between 2 inventories) Fix issue of science transmission button and packet information Thanks!
  7. CommNet Constellation 1.5.1 is out for KSP 1.8.1 Ground station changes (e.g. "Jeb's Base" rather than "Kerbin: KSC") can be stored in the CNC setting file for new game saves Fixed issue of all possible control lines shown per vessel in 'All Active Connections' mode Linky
  8. This only happens when there is a break/open in sight of lines between two vessels, causing the network self-refreshed. This is why it flashes fast at high time speed in the video. Therefore, I asked the user if it happens with his high count of 30 or 50 vessels (so many sights of lines)
  9. Hi jimmymcgoochie, Are you able to do the 3 points of Logs, Installed Mods & Persistent Save at the halfway of the guideline? It will explain how to share online. Also, I have few questions to narrow down. Questions: Does it happen in both Flight and Tracking Station? Does this video look like your issue? It only happens at high time speed. Thanks
  10. :-/ I have no choice but to disable the network optimisation. Kindly assist to try this latest develop build to see if it fixes your issue.
  11. I double-checked at my end and the issues are fixed in ckan-downloaded v1.5 on clean install. Please assist to provide the output_log.txt for further investigation.
  12. CommNet Constellation 1.5 is out for KSP 1.8.1 Supported DarkMultiPlayer mod properly Fixed 2 issues of brighter and blinking connection lines Updated CNC MM patch to execute last (no user impact) Linky
  13. Hi all, I am having issue with fixing the last bug of full probe control so if you are keen to play KSP 1.8.1 with CNC mod, please download the latest develop build from the official GitHub site. I will release a new official version for KSP 1.8.1 once the last bug is fixed. Thank you.
  14. Hi, do you feel it may be somehow related to the global setting issue of KSP 1.8? I am encountering odd setting-related issues since KSP 1.8 release, like not remembering my choice of Toggle Snap.
  15. Hi, try RT 1.9.1 for KSP 1.6. The version 1.6.1 contains only 5 bug fixes and won't be affected by RT 1.9.1.