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  1. Thanks, I fixed this bug. You can try out the latest build of CNC+CNM.
  2. Do share the antenna setup of those Kerbin satellites. I want to know what makes them different from the Mun ones. Thanks!
  3. Thanks for the screenshots. I replicated your exact scenario on my side. I think these 3 relays actually have direct-relay (purple) or relay-relay (purple) connections between each other but are shown as wrong colour (pink) instead of purple. I need more tests on this to be sure before I fix this. Thanks
  4. From what I tested on direct and relay antennas, I think you are right on color. On full strength, it will show the chosen color but towards 1 strength bar, the redness will be shown. This is the behaviour of stock CommNet This image shows on the outer comm ring, low-strength (more redness) direct connections between all 4 vessels, each with 1 direct antenna of 500k and 1 relay antenna of 5M on green-color channel "Two". If this is not correct, I need more details so that I can replicate on my side. I took a look at the codebase of RealAntennas and it indeed replaces the commnet system with its own by deleting all stock ground stations and creating new stations. This is not something I would like to do because CNC is intended to enhance the stock commnet system.
  5. Hi, I verified it is working on the latest release. With 1 Comm-16 activated, the max range is 2.5Mm. With all 4 Comm-16 activated, the max range is 10Mm. Part Action Menu could need connection statistics like this. I will look into this later. Sorry, RemoteTech and CommNet are incompatible and Remote Pilot cannot be turned on. But you can add 1-Kerbal remote command to a probe core, say RC-001S Remote Guidance Unit, in RemoteTech_Squad_Probes.cfg. It will give your parent craft with at least 1 kerbal inside to remotely control.
  6. Hi, yes, your understanding is correct. A relay will forward the signal from 1 frequency to another frequency. It is actually not governed by CNC so it is nice bonus feature. Yes, those stock stations are forcingly inserted by CommNet when the extra station setting is ticked. I cannot prevent this because it was hardcoded in CommNet behaviour. You will have to tick off this setting. I tested 3 vessels with direct antennas only and they don't make contact with each other, apart from connecting to KSC. Can you double-check if you have any other CommNet mod installed?
  7. Ah um, I can't do anything with this. They are loaded by the game as default. But you can tick off the option of enabling additional ground stations in the stock CommNet setting. It may work with your custom config. Do let me know if it works.
  8. RemoteTech 1.9.12 for KSP 1.12.1 released This release is a recompilation for KSP 1.12.1. What are fixed/changed: Recompiled for KSP 1.12.1 Fixed the misposition of the signal delay interface due to the new alarm button Complete changelog is below: If you find any bug, please report them on our github (as it is hard to keep track of bugs here). Feedback is also welcome for the next release, here or on this post. We are in the RT 2.x branch development and continue to support the RT 1.x branch.
  9. Hi, did this happen during the startup loading? You can ignore it as it is harmless. It won't happen after the main menu.
  10. Hi all, I recompiled for KSP 1.12.1 and it is working fine. However, CommNet Manager yet does not accept my pull request of required changes. You can update to the latest CNC+CNM build for KSP 1.12.1.
  11. RemoteTech 1.9.11 for KSP 1.11.2 released This release is a standard update for KSP 1.11.2. What are fixed/changed: Add a new misc option of stopping time wrap when a connection is found Buff RA-15 and RA-100 antennas to be more comparable with Communotron HG-55 and CommTech-1 respectively Add support for a new version of HG-20 antenna in ReStockPlus KSP 1.11 update Complete changelog is below: If you find any bug, please report them on our github (as it is hard to keep track of bugs here). Feedback is also welcome for the next release, here or on this post. We are in the RT 2.x branch development and continue to support the RT 1.x branch.
  12. I think changes are needed in DefaultActionGroups for this behaviour of ModuleAnimateGeneric. It is not possible to get this mod to work with RemoteTech.
  13. Hi, this MM patch in Antennas_in_Custom03.cfg below is as far as I can go. RemoteTech converts ModuleDeployableAntenna to ModuleAnimateGeneric in all the antennas. But for unknown reason, KSP doesn't localize ModuleAnimateGeneric's localization code to "toggle" when DefaultActionGroups hooks up a new antenna in VAB/SPH.
  14. Hi, I took a look at the codebase and decided small changes would be sufficient to make the upgrade count arbitrary instead of hard-coded 3, provided that a player expands UpgradeableGroundStationCosts and UpgradeableGroundStationPowers in cnc_settings.cfg You can try out the latest CNC+CNM build though I see some hint that underlying CommNet may take up to 3 power levels. Do let me know if you are able to upgrade beyond the 3 upgrade count.
  15. Hi, I am wrong. Two more changes are required to work, on top of the first change. A pull request is submitted to Signal Delay repository.
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