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KFS

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Posts posted by KFS

  1. It's this.

    http://store.steampowered.com/app/268850/

    The other players who were crashing also had this installed, after they removed it KSP was okay.

    I actually did have that installed through steam but now i have the standalone version, i just deleted the folder in steam and i guess ill check it out to see if percision X is really causing the problems with the standalone..very interesting.

    update: yep removing P-X 16 fixed my problem..what the hell...why is ksp incompatible with P-X 16?!

  2. Couldn't say it's certain, but hardware problems can produce symptoms like this. Main memory or GPU memory starting to go, perhaps? I'd boot memtest next going on what's here, plus whatever equivalent diagnostics nvidia cards offer.

    ksp is the only game that is giving me problems everything else works fine

    as for hardware im getting a new psu soon cause mine is old and dying,other than that all my hardware is totally fine.

    its not me, its ksp.

  3. You posted this under 'unmodded installs' but your log file indicates you still have mods left.

    fine. ill do that AGAIN.

    deleted local content, downloaded from steam, validated files. still crashes

    https://www.dropbox.com/s/68ebpm0ifbr1ote/2015-09-04_123328.zip?dl=0

    It is looking for crash memory overflow!

    The KSP can only allocate 3,7Gb as it is 32bit.

    Follow the memory consumption when loading, opening the Windows Task Manager (Ctrl + ALT + DEL)

    and if you must know ksp crashed with that error when only using 1.5 gigs of ram. its not running out of memory

    https://screencloud.net/v/aF67

    ALSO i get weird graphics issues with my pc after ksp crashes, eg nvidia experience wont open until i reboot

    driver has been rolled back to 355.60. testing right now.

    update: nope it still crashes with 355.60....

    i launch the game without mods after verifying the cache and then it crashes. i verify the cache AGAIN and it says files failed to validate.

    http://screencloud.net/v/uHJo

    also if i launch the game through steam it doesnt load. it says im in game for 2 seconds and then goes back to online....

    what the $#%$# is going on with this ?!?

  4. Unity Player [version: Unity 4.6.4f1_99f88340878d]

    KSP.exe caused an Access Violation (0xc0000005)
    in module KSP.exe at 0023:010e9fa0.

    Error occurred at 2015-09-02_223228.
    E:\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by user.
    33% memory in use.
    0 MB physical memory [0 MB free].
    0 MB paging file [0 MB free].
    0 MB user address space [2401 MB free].
    Write to location 00000000 caused an access violation.

    Context:
    EDI: 0x00000000 ESI: 0x00000020 EAX: 0x00000000
    EBX: 0x00000000 ECX: 0x4b18fe60 EDX: 0x00000000
    EIP: 0x010e9fa0 EBP: 0x00c9f3dc SegCs: 0x00000023
    EFlags: 0x00010246 ESP: 0x00c9f32c SegSs: 0x0000002b

    Bytes at CS:EIP:

    89 3a 83 c2 04 83 c1 04 4e 75 d9 8b 75 0c 8b 4d

    I have been trying to troubleshoot this error the past 4 days by testing removing mods and etc. I launched the game with NO MODS AT ALL installed and it stil freezes, and crashes. Ive redownloaded it at least 8 times now and even tried compatibility mode with windows 7 and windows 8.

    Everything was working fine until a few days ago, the game started crashing with my modded isntall and i removed mods slowly in an attempt to isolate the problem. Its not the mods..its the game...

    Did something get updated sneakily with unity because i just dont understand why it keeps crashing? There was also a graphics card driver update recently but ksp seems to be the only game that crashes.

    The error log:

    https://www.dropbox.com/s/umoa3tnp2tj67nv/2015-09-02_223150.zip?dl=0

    Microsoft Windows 10 Professional 64bit

    CPU

    Intel Core i5 4670 @ 3.40GHz 53 °C

    Haswell 22nm Technology

    RAM

    16.0GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)

    Motherboard

    Gigabyte Technology Co., Ltd. G1.Sniper Z5S (SOCKET 0)

    Graphics

    4095MB NVIDIA GeForce GTX 970 (EVGA) Driver 355.82

    Storage

    1863GB Western Digital WDC WD20EZRX-00D8PB0 (SATA)

    447GB Intel Raid 0 Volume (SATA)

    465GB Seagate ST3500630AS (SATA)

  5. Okay, so im a person who plays with a heavy amount of mods installed, for me eventually after a while of so many crashing, the actual stock ksp files get corrupted/broken, and cause more crashes. So im working on a very simple script, what i did was take my original totally mod free version of ksp .22 and put it into its own zip file. I wanted to make it so you could modify it without too much trouble for your own setup, or add a prompt to ask you where youd like the backup.



    Directory of C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program
    \22

    12/31/2013 09:25 AM <DIR> .
    12/31/2013 09:25 AM <DIR> ..
    12/31/2013 09:25 AM <DIR> Kerbal Space Program 0.22
    12/19/2013 12:27 AM 488,906,387 Kerbal Space Program 0.22.zip
    12/31/2013 09:15 AM <DIR> postdata
    1 File(s)
    4 Dir(s)

    The directory structure is confusing, so i will explain the variables here.

    dest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\

    Is the location of the top most directory in this install. Its a subdirectory of my steam updated ksp.

    postdest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\"Kerbal Space Program 0.22"\"Kerbal Space Program"\

    Is the full path of KSP.22 in this case. (gamedata, ksp.exe are in here)

    C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\postdata\

    Is where the backup is made to, gamedata, saves, ships, resources and plugins are all saved.



    Directory of C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program
    \22\postdata

    12/31/2013 09:15 AM <DIR> .
    12/31/2013 09:15 AM <DIR> ..
    12/31/2013 09:26 AM <DIR> GameData
    12/31/2013 09:14 AM <DIR> Parts
    12/31/2013 09:14 AM <DIR> Plugins
    12/31/2013 09:15 AM <DIR> saves
    12/31/2013 09:15 AM <DIR> Screenshots
    12/31/2013 09:15 AM <DIR> Ships
    0 File(s)
    8 Dir(s)

    The basic idea of its usage is like so:

    1. Backup user modifications(mods, saves, ships, resources)

    2. Delete ksp, all of it.

    3. Restore KSP

    4. Restore mods

    5. ????????????

    6. Profit!


    @echo off
    rem ##############################
    rem this script does not work yet
    rem ##############################
    title KSP Refresher 0.1
    cls
    set 7zip=C:\"Program Files"\7-Zip\7z.exe
    set dest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\
    set postdest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\"Kerbal Space Program 0.22"\"Kerbal Space Program"\
    set predest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\"Kerbal Space Program 0.22"\
    set zip=%dest%"Kerbal Space Program 0.22.zip"
    echo Performing Precleaning..
    rd /S /Q %dest%postdata\
    mkdir %dest%postdata
    mkdir %postdest%postdata\GameData\
    echo D | xcopy %postdest%GameData %dest%postdata\GameData\ /S
    echo y | del /f %postdest%GameData\Squad\
    mkdir %dest%postdata\Parts\
    echo D | xcopy %postdest%Parts %dest%postdata\Parts\ /S
    mkdir %postdest%PluginData\
    echo D | xcopy %postdest%PluginData %dest%postdata\PluginData\ /S
    mkdir %postdest%/Plugins\
    echo D | xcopy %postdest%Plugins %dest%postdata\Plugins\ /S
    mkdir %postdest%Resources\
    echo D | xcopy %postdest%Resources %dest%postdata\Resources\ /S
    mkdir %postdest%postdata\saves\
    echo D | xcopy %postdest%saves %dest%postdata\saves /S
    mkdir %postdest%Screenshots
    echo D | xcopy %postdest%Screenshots %dest%postdata\Screenshots /S
    mkdir %postdest%Ships
    echo D | xcopy %postdest%Ships %dest%postdata\Ships /S
    cls
    echo Preclean and backup ready, beginning wipe...
    rd /S /Q %predest%
    %7zip% x %zip%

    Backup works perfectly, i just cannot seem to delete KSP.... Windows 8. Once i get this working on windows i can easily make mac and linux versions, i know bash much better than i do batch.

  6. Your giving SeaSicknessCure to the boots?

    The "boots" are not really anything at the moment, the Parachute box is designed to equip a Kerbal with whatever module is inside the parachute box. I attempted to have it so when they go to the parachute box, they are given the seasickness cure on themselves instead of having it be on a part of the ship where you could walk on, it did nothing, but an interesting experiment. Looks like custom modules need to be made.

  7. See if you can get an idea or two on how to make it work for this.

    Well i know there is a mod that allows one to EVA and grab a parachute from a box, and then be able to eject from the ship youre in and use that parachute..to save yourself, its by vanguard technologies, ive modded the config for it a little bit so instead of giving me parachutes..it gives me "gravity boots"....This is what im attempting..


    MODULE
    {
    name = ModuleKrEquipKerbal
    //amount of boots!
    count = 5
    //max equip distance
    range = 1
    //somewhat self-explainatory
    guiName = Equip BOOTS!
    MODULE
    {
    name = SeaSicknessCure
    debug_menu = false
    nudging = true
    }
    }

    Lets see what happens! :D

    Edit: No effect

  8. "The X-38 Crew Return Vehicle (CRV) was a prototype for a wingless lifting body reentry vehicle that was to be used as a Crew Return Vehicle for the International Space Station (ISS). The X-38 was developed to the point of a drop test vehicle before its development was cancelled in 2002 due to budget cuts."

    gsaauctions_x38.jpg

    Carrys 4 kerbals

    Unfortunately due to trying to make it small, it technically has no fuel on board. Im considering adding a fuel module to the tail section of the ship as it doesnt have one, and it would probably help with the total lack of fuel. What can i say? The fuel tank was in the way of the parachute..blimp..thing

    Still in space....

    screenshot105.png

    After deorbit! Beginning reentry

    screenshot106.png

    Deploy parachutes!!

    screenshot107.png

    and those useful landing airbags

    screenshot108.png

    Steady number one, the surface looks uneven.

    screenshot109.png

    Sucess!

    screenshot110.png

    oh so many mods:

    rollkage

    hooligan labs - airships

    b9 aerospace

    mechjeb 2.0x

    CP airbags

    EVA parachutes + ejection module

    procedural wings

    Lack luster labs

    flag decal

    it might have some parts that have custom cfg's..if you want to play with it i can get the .craft file, but i like i said..it was more made to look like the x-38 then anything..the fact that it works is real nice..just wish it had fuel.

  9. 80bfaed096ad35d4a04d8b4714bbdcde.png

    Well heres what i got so far..it works..i had to edit the config down so it worked with the panel..i cant stand yet probably cause i need to tweak the mass a bit or something! But gravity has been acheived on a single panel.

    UPDATE:

    Attempted to use the asteroids in .22

    Turns out they turn into weird..pyramid..rhombus...triangle things!

    51914afddb72990d488b8675df3a7498.png

    Needs to be fixed before use in .22

    Oh and with allllll my messing with configs i was in fact..not able to walk on the panel...

  10. Testing in .22 right now, ksp is starting up.

    I want to use these, so i can add gravity to parts and walk on them in space :o

    Added gravity module to stock 1x1 panel

    Will post results.

    Update:

    Yes the asteriods do appear in the .22 science tab, but my game crashed kinda bad.. might have been my own doing however ;)

    Well at first there wasnt enough gravity(No i didnt plant that flag, i have decals for the VAB)

    78f451f7ee3db9f720689fba7e5e3414.png

    Then, there was too much gravity!

    470705041e0914958a244662e9c83a72.png

    Each part had its own gravity..which was a whole lot..it was wiggling around so much it smacked jeb like a baseball bat.

  11. oh well thats okay i guess.. i mean ive been using it since i got ksp (.20) and the "target location".. has never done anything..! just figured id ask since its written on the first page and included in the lazor system, but i thats fine mechjeb can tell me which direction to go!(i use both)

    i adore the mod otherwise, i use the resource transfer part the most...and those handy blue lazors :D

  12. well this broke my ksp .22, i was using the last kethane pack (.07) from .21 in my gamedata until i noticed that drills were not working at all..like..they wouldnt pull any kethane out of the ground, so i updated. Now when i go to the tracking station...i cant click on any vessels and fly them. the fly button wont work and back refuses to either. i downloaded the new version from this thread ;_;. i have a ton of other mods installed so i cant say if theyre interacting with kethane to cause it...would it be an old version of the extraplanetary launchpads?

  13. Well i downloaded the newest version from the spaceport..for me its still not working?

    2c9999fc667e0b28d4b4c7c94ffabbd1.png

    Untitled space craft is the one with the receiver..all of the clamshell gps sats have transmitters on them..

    The test craft( a probe core with the reciver and a generator from lack luster labs)

    eea268d434cd81093c61fb38aad1f51d.png

    a7582de451275e4a3373678782818b20.png

    but even when a satellite is overhead...it doesnt work..am i doing something wrong..?

    the satellite

    589b1782c6bb708637420d1f9389a124.png

  14. Im just showing off some of my buildings/ ships here, the ones built for duna exploration/occupation!

    I make heavy use of mechjeb, because i dont really..have the skills to fly very well :(

    We begin with the landing of our fuel depot, this one holds 5 kerbals and converts kethane into fuel.

    2013-08-20_00007.jpg

    2013-08-20_00009.jpg

    Next we had to drop in a bit more comfortable living quarters for my kerbalnauts, this one holds about 31 kerbals!

    2013-08-20_00011.jpg

    Upon the discovery of kethane, a collector is sent to the drilling site.

    2013-08-21_00006.jpg

    A flag is erected, so we remember where to land!

    2013-08-21_00008.jpg

    Theres also little TickK's running around, which is a small rover capable of drilling for kethane, once it gets to it, has room for one kerbal..on the ladder.

    2013-08-20_00012.jpg

    Once we had a full tank, it was time to leave!

    2013-08-21_00010.jpg

    Since our Kethane Lander didnt land quite at the right spot next to our base, we had to bring in a truck capable of taking the fuel back to base!

    2013-08-22_00003.jpg

    It took about 45 minutes to drive to the lander, you can see the winch cable on the ground next to the pilot. He made the winch connection.

    2013-08-22_00004.jpg

    The winch is from the KAS mod, which allows me to connect ships together via a cable and transfer fuel between them.

    2013-08-22_00005.jpg

    Once we have emptied the tank, its time to get going again!

    2013-08-22_00008.jpg

    Our tanker heads back towards the base as the sun rises above Duna, beautiful.

    2013-08-22_00010.jpg

    With a resource line secure, i brought a plane to bring the brave original astronauts back home.

    2013-08-22_00013.jpg

    However, due to...technical failures..our return plane failed to land successfully

    2013-08-22_00014.jpg

    I blame the inaccurate preflight check.

    2013-08-22_00012.jpg

    It doesnt make sense, bob signed off on it!

    2013-08-22_00011.jpg

    Hes realizing he may have messed up.

    Our return rocket leaves kerbin, this one able to hold 27 kerbals.

    2013-08-22_00018.jpg

    Eager to go home, the 6 kerbalnauts marked for this return rocket wait anxiously

    2013-08-22_00019.jpg

    Sadly, only 4 of them make it, as we have...problems landing.

    2013-08-22_00017.jpg

    Back home we go!

    2013-08-22_00021.jpg

    He waved when i took a screenshot.

    2013-08-22_00020.jpg

    Who needs heatsheilds? Or parachutes

    2013-08-22_00022.jpg

    The crew did not enjoy reentry

    2013-08-22_00023.jpg

    Our rocket lands perfectly! Without parachutes!!!! I say it was Bob Kerman's doing, hes a space wizard you know?

    2013-08-22_00024.jpg

    We drop one last structure by our base, a communication tower. The lazor system on it allows me to talk back to the tracking center and give me the inclination and time of flight for a trip from Duna to a different planet.

    2013-08-22_00026.jpg

    Satellite tower also includes an ISA mapsat GPS, so we can see whats going on!

    2013-08-22_00027.jpg

    Well that about wraps it up for now, hope you guys enjoy! I love this game so much. If anyone wants any .craft files just ask.

    KSP .21.1

    MODS USED:

    KETHANE

    B9 AEROSPACE

    MECHJEB 2.0.9

    NOVAPUNCH2

    H.O.M.E. 2

    FIRESPITTER

    LAZOR SYSTEM

    HYBRID ION ENGINE PACK

    KOSMOS

    KAS

    ISA MAPSAT 3.SOMETHING UNOFFICIAL

    CHATTERER .5

  15. How do i use any of these parts? I have a sub in the water and a ton of ballast's on it, the proper sink and dive things on too, but i cant dive? What are the controls? I saw in the original post, something about holding K but that did nothing..for like 10 minutes..could you give us some instructions on how to even use these..?

    Is it just me?

    KSP .21.1

    70c3e4fb08ab252862a2ca748457b4c0.png

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