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eevenson

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    Rocketeer
  1. Awesome -- thanks for this. I rank this mod in the top 3 for required gameplay. FYI, I saw the same behavior for the same craft sitting on Minmus.
  2. So my point here was to make sure my plans for a interplanetary ship worked with regard to population growth -- so docks are out. I did wait at least 6 months to see an increase in population. I also thought that I would see a non-zero growth rate in the right-click menu if things were working. Here are my version stats courtesy of CKAN: KSP Version: 1.0.4 Installed Modules: - CivilianPopulation 1:1.7.5 - CommunityResourcePack 0.4.4 - EditorExtensions 2.12 - ExtraPlanetaryLaunchpads 5.2.2 - InfernalRobotics v0.21.3 - IR-Model-Rework-Core v01b - IR-Model-Rework-Expansion v01b - KAS 0.5.4 - KerbalAlarmClock v3.4.0.0 - KerbalEngineerRedux 1.0.18.0 - KerbalStats 2.0.0 - KIS 1.2.2 - MechJeb2 2.5.3 - ModuleManager 2.6.8 - ThrottleControlledAvionics 2.3.0.1 - Toolbar 1.7.9 - TweakScale v2.2.1
  3. Why do I need a dock for population growth? https://www.dropbox.com/s/667gvko4xw4so14/Screen%20Shot%202015-10-12%20at%208.31.22%20PM.png?dl=0 - - - Updated - - - I thought all I needed was what was pictured in your docs: "The pictured land crawler shows everything you need to maintain your civilian population and to grow it. Left to right: mining container, garden, fertilizer for garden, Civilian pod, laser drill."
  4. I have this beast on the launch pad -- but it doesn't seem to be growing the population. Why? Thanks for the great mod!
  5. +1 to the request to add to CKAN. Thanks!
  6. So can KSP stock resources be converted into ore?
  7. Looking forward to a 1.0 update. Thanks for the status!
  8. I just want to say that 1.0 is great, but CKAN has been the biggest improvement I have seen in this game in ages.
  9. Hell, why not just include an integral fuel tank too. Nobody uses an engine without fuel after all -- it is just a complete waste of everybody's time.
  10. @regex: that looks almost identical to my tug. My engines are mounted midships -- other than that, identical.
  11. Sorry, I meant LV-N engines -- the atomic rocket motors. I have run them at 60% without problem -- I would just like to add cooling if possible to run them at 100%.
  12. I have a orbital tug that I use for transferring cargo around. The tug has four NV-Rs. Typically, these NV-Rs burn for long durations. These durations are now limited due to thermal effects. What is the most effective way to cool NV-Rs so that they can burn continuously? I have tried adding structural panels as radiators, but this doesn't seem to be effective. The fuel tanks that the NV-Rs are mounted to seem to blow up just as quickly.
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