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Article Comments posted by ZodiusInfuser
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Glad to hear this is a thing:
* Made wheel autostrutting more configurable.
Any details of how we can do this?
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This change worries me:
* Added auto-struts to every wheel, similar to fairing payload struts. They attach to the most massive part on the vessel. This prevents wheel suspensions from becoming unstable when the wheel is attached to a weaker part. (Attaching legs to pylons no longer causes vessels to bounce and/or break dance.)
Any way to turn it off? This sounds like it will prevent deployable rovers that use Infernal Robotics from being a thing again, since the robotics parts will be fighting this invisible strut whenever you try to move them.
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This is a very welcome move!. It is fully expected that the UI changes alone will mess up Infernal Robotics so having this time window will help us get a plan together.
Kerbal Space Program patch 1.1.2 is now live!
in Developer Articles
Posted
OK, had our first user bug-report about Infernal Robotics parts not being able to move because of these autostruts (because they attached to the largest part of the vessel rather than the root part). How do we turn them off for all wheels?