Jump to content

Mr Tegu

Members
  • Posts

    97
  • Joined

  • Last visited

Everything posted by Mr Tegu

  1. Ok then, lets fight, gimmie 2 days to refit the murderer... - - - Updated - - - Rich coming from you....
  2. @Zamo Tbh, I really should do a refit, my fleet is beginning to get a little dated but I'm happy to do some testing if you are willing to return the favour.
  3. No one listens, It's like parliament in this thread.....
  4. Ohh, and a bit of a unrelated topic, i found a great use for crewed pods in armor protection. It appears that if you have anythging crewed, regardless of what your root part is, the autoaim and target marker will target the pod and not the actual root part. Yes i know its horrible to have sacrificial kerbals sitting on a ship, but it seems to be a good way to make it difficult for people who use unguided weapons to hit the root part without 100% manual targeting (actyually its borderline impossible to target teh root part without a IVA+antena system that actually lets you choose where shot lands). This was accidentally discovered after adding a crew pod to the SK-CRV-III, apparently the target on the navball aims at the pod despite it not being the root part, who knew? you've already stolen the pointysticktm so this no longer applies to you.... (now what was it they said about imitation and flattery?), (there's no such thing as copyright in a arms race )).
  5. 500m/s is what i aim for, 600 is good on thicker targets
  6. yup... if you're referring to the delta time rate that is, not the time warp function. You'll also notice that you will get different 'sweet spot' ranges where your projectiles will perform consistently depending on where you set the slider. - - - Updated - - - 'Finally, has anyone ever experimented with stacking plate--i.e, connecting one layer of plate directly to another by simply attaching it to the armor plate's connection node, effectively making it much thicker? If so, what results did you obtain?' pretty useless, if the projectile phases through one sheet it phases through both, much better to leave a gap between the plates to increase the chances of one of the plates catching the missile - - - Updated - - - Low part count popper: - - - Updated - - - Ke=1/2 MV^2, we have a hard limit on V, phasing prevents realistic impact speeds so, once you hit the limit, increasing mass is the only way to increase the damaged caused. Hence the radial engines which weigh an awesome 1 ton each.... (there is nothing preventing me from stacking more and more of them pretty much indefinitely if armour ever improves).
  7. Exactly that, why wouldn't you want to vaporise anything you come up against in one hit? No brainer if you ask me. - - - Updated - - - Perhaps not any more, it's still half filled with oxidiser... plus have you got the drop tanks on it and have you disabled all of the back up engines? - - - Updated - - - Here's my latest armour test, It's an update out of date now and I was mostly shooting at the fiend, I shot the murder twice 1st for comparison, 1 kill, 1 badly damaged but still armed and mobile. http://imgur.com/a/DRbpk edit, why won't it embed? I copied another post exactly (well, obviously not but IDK). yay fixed (the images are in a slightly different order than they should be, Image 5 is image 3 on imgur but not when embedded, I give up)
  8. It can make it to Laythe by itself but yeah, range is the weakness, as for disabled in 1 hit, can i see some screenies?
  9. I always aim to please (myself ) @ panzer; if you can reliably take that Drek out with a single 2 ton projectile you impress the hell out of me, screenies please. ( in fact I'd love to see you do it to a Murderer, let alone a heavy Drek: https://www./?1l9a1amt5uby18i)
  10. But you do have a knack for making good looking ships; the original grisselbad and thraben look awesome, and armour is apparently useless now (I'll have to see what I can do about that tho).
  11. Good old Murderer, unchanged in almost 2 years and still going strong
  12. My 1st attempt: Place your bets now, what happens next?
  13. The best core layout is spread them evenly throughout your ship, some in the middle some near the surface so that the far side has the whole thickness of your ship to protect it.
  14. Well, It didn't work when you tried it, recon his will fair any better?
  15. a repost but I'm getting bored...... @panzer, I recon I can consistently wreck the whole thing with a single missile edit: I'll limit myself to a 5 part projectile, including the decoupler (I haven't tried this yet and may well ends up eating humble pie but I think it's possible).
  16. https://www.youtube.com/watch?v=VBECagD3ptM https://www.youtube.com/watch?v=B1iFy9Wens8 Its all on u tube, use tpb for quality purposes... - - - Updated - - - It's probably on Netflix tbh
  17. You need to fire up pirate bay right now....
  18. erm, there's 3?! (Battlestar Galactica, Firefly and Star Trek)
  19. I think someone should tell Macey that Laythe belongs to Darkstar now... - - - Updated - - - He's got Reavers and Psylons to deal with now, all we need is for the Borg to show up
  20. Yeah, the issue is the low impact part the whole of your ship is built around, weakest link and all that.
  21. Another way to make your ships tougher is to armour the insides with bulkheads. Due to kerbal's physics engine any well placed projectile is going to appear inside your ship so containment is the best option, you really don't want bits of projectile ricocheting around inside your hollow hull. - - - Updated - - - The probe comment was aimed at Alpheus (did I spell it right?). to make a spine you simply build you hull around a long line of girders or I beams, I prefer to use multiple I beam splines so you can only snap my ships by taking out the root part instead of hitting it anywhere along the spine.
  22. I usually spread lots of cores throughout the ship so it can't be disabled by hitting any one point. This works for all other subsystems, never put all of one system in the same place and always have redundant back up systems. Use fuel lines to create multiple feeds to and from the engines and fuel tanks. I don't know if it's still possible but verniers and rcs thrusters never used to need to be on the outside or connected to the fuel lines to still work so these can be hidden throughout your ship. Also; the entire hull, from root part to armour, should be made of the strongest parts available with all subsystems attached later. introducing weaker parts into the spine(s) of your hull will create a stress concentration meaning you can simply shake the ship apart without having to hit specific areas.
  23. I wonder if it's actually any tougher than the original
×
×
  • Create New...