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camulus777

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Everything posted by camulus777

  1. I was considering using some mods for the game but wanted to keep stock parts because some of the modded parts are rather op but i am open depending on the parts. weapons mods are still out of the question because they take the fun out of the weapon divelopment.
  2. ill have the map set up for all those that want to join in and dont worry about the amount of hexes some have more hexes does not mean more powerful.
  3. lol or you can just come and play some KSP tank, naval and space battles as mercs
  4. Nice cruise missile launcher Zekes. Truly a weapon to be feared.
  5. Oooooo A King Panzer Lets poke it with a stick Poke! We gots three more sticks Poke! Poke! Poke! 5-10 tons is a bit to small to kill the mighty panzer but 20 seems to be just right. The King Panzer it truly a thing of beauty, but its practicality is in question.
  6. I keep all my main ships under 500 parts. no point in anything more with how peoples puters work.
  7. lol my fighters are less than 50. I have a carrier converted from one of my cruisers that has 6 fighters or 8 unmanned fighter drones with less than 500 parts including the carrier its self. Was converted from my assault cruiser with the 8 drop pods on it. The assault cruiser was converted from an old fuel tanker lol
  8. ill do the die roll if you would like and most ships over 100 tons are 0ver 300 parts at least.
  9. I would agree with all but the first rule. The part count this is a bit much. How massive is your ship?
  10. Twas a good fight. Wish i could have used my 16 missiles on that destroyer on a ship lol. That thing has a lot of firepower. A missile swarm. So yay for Ender's Game. Now one of my favorite movies of all time. The kid they got to play Ender was incredible, the ships were just as they were meant to be. I can live a happier man.
  11. Well i jostled something in the back of her. I think she has been slain, but i will leave it up to you to call it. you might have something up your sleeve. File If she is gone it was a good game.
  12. Smart Missiles can be launched, but you have to be within 2.5km and you can swap them out but you have to move your ship withing range of the other ship and dock them if they have docking clamps. I'll play the next turn.
  13. well ill give you a choice. i used my red two and flew over to the wreck of my corvette to pick up 2 missiles. now i have two armed ships and you have one missile. Do you want me to play the turn, or call it a game.
  14. gone? the insides? Unless they broke off and got warped away they should not be gone. There should be some bits floating about.
  15. lol and i thought i was doing nothing to it. Did you have struts from the armor to the innerds?
  16. i think 4 struts to the engines would prevent that from happening as often.
  17. yes it's the space launch version. Mk VII can land on moons and fly in atmo just not land in atmo very easily. I might make a Mk VIII that has VTOL jets and lighter landing gear. Still ssto ish. I also gave them all that paint scheme and now they look sexier than ever.
  18. Red II moves in to intercept one of the drones and fires all four missiles 1st hit the armor no damage, 2nd missed and struck ike, 3rd struck the front hull and rattled something, 4th hit toward the back end and dislodged the engines. (They should change the Stress Tolerance of the heavier engines, they fall of way to easy. I didn't even hit them directly I hit the armor around them.) Then I landed Red II on the planet just to see if i could. File here
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