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lilstrip

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  1. DON'T USE GEA! CAUSES EXTREME LAG! also its apparently russian: Green Ayy LmaoToday at 7:32 PM GEA is Russian
  2. I see so if I installed AVP alone and merged city lights in there uninstalling SVE would that actually work or would city lights not show up? The main and only reason I have SVE is for the city lights since AVP doesn't have any Thanks for the info, will remove boulderco. As for propogating misinformation both packs actually work together as in all cloud layers load in and theres no conflict going on with textures from the looks of it, its just that the combination of both mods adds so many layers combined any rig won't be able to run that, I think it has to do with unity trying to process way too many particles in the atmosphere but then again I am not an expert with Unity and if it has a built-in patcher to fix issues that cause conflicts at the expense of FPS it would be the first time I would have seen that instead of an actual crash or at least constant flow of error messages showing up in the console. Correct me if I am wrong, still learning everyday after all s*** how could I have missed that... Could someone actually clarify what is incompatible with both mods? Really would like to understand the technical reasons why behind the incompatibility because that's always useful :3 yup, can confirm lol fps is fine now with AVP installed by itself... Why does ksp lag like that when both mods are installed? Is it because both mods use the same path names for textures?!?
  3. I guess I won't need help in the end, just had to use the right mod combination :3
  4. wait but I can do the mask myself lol, I mean if theres no coding involved that 100% fine since I am used to working with textures. Already lined them up witht he land masses it turns out, S.C.A.Nsat works really well for that and all I would really need to know is the size comparison of kerbin vs Laythe- oh wait I do have that in-game :3 so yeah if its a color thing could you simply tell me how it works because if theres some stuff going on in that regards I might need some info also why would you avoid discord completely, some discord servers with small amounts of people are really calm and not chaotic like the popular ones tbh also is there any way to fix the blue atmosphere using EVE editor and scatterer debug, I litterally disabled everything that could cause such a dense looking atmosphere- wait you can't just simply attach a file? this is so retarded! why would I have to spend 4 minutes to just upload a screenpick for one person... this is bad design lol having astronomers pack might be the cause so I will check if launching with dx11 will fix it. Really like the glowing laythe clouds and really dislike the way the clouds are super dark at night on laythe using planetshine might have to uninstall something also, why is the game so laggy with scatter and SVE+AVP on atmospheric planets? I disabled volumetric clouds and still got excrementsty framerate for no apperent reason and pinpointing the issue is really tricky. Thing is, I have 32gigs of ram, an i7 4770 and a gtx 970 strix so I shouldn't be getting 7fps its driving me nuts... (I do have memgraph so theres no stutter) yeah um, how is a 970strix being used 100% when these mods are installed?!? Hell I am getting 13fps at the ksc imagine how bad it gets with a 30 part ship! To anyone who has lag uninstall AVP, it breaks the game. Sorry for bothering Gal, OH SHH*** THE LIGHTS WORK AHAHAHAHAH!!! YES!! My bad, had a pretty frustrating day lol, anyways as always theres always something that goes wrong and this time its jool's texture half loaded in so one have is HD while the other is crappy stock lol
  5. Okay so turns out the city textures loaded in but for some reason the lights at night don't actually show up. Is this because of laythe orbiting jool?
  6. Hey I was wondering if there's any way to make city lights work on any other celestial bodies because I did make the .cfg file changes so that EVE uses the actual textures from kerbin on laythe but they just never load in and its kind of frustrating. Really would like to make some cool looking island colony lights for when I am travelling or simply from space and have circular looking epicenters that branch out to other parts of civilization (light highway lights) would make that part of space feel a lot less lonely as well as adding futuristic looking spaceports with kerbinside which is already feasible and looking to build actual cities with highway systems using kerbin city and being clever with the 3d models but I honestly can't start working on that if I can't get city textures and lights at night because I obviously can't cover the whole islands with 3d models since it will lag the game even on my setup. If its just a texture problem I would really like to know how to align the textures with the bodies once you guys tell me how to make the game load that in but if its a hex editing problem because it will only load with kerbin's input I might need a little bit more info tbh. I didn't program this but would really like the know the cause in order to understand the limitations of what can be done. Thanks ahead for any help you send my way, would be cool if this could have a dedicated discord server to easily know when someone replies instead of never knowing if I already got an answer :3 EVE_CITY_LIGHTS { OBJECT { body = Laythe cityLightsMaterial { _CityOverlayDetailScale = 10 _CityOverlayTex { value = StockVisualEnhancements/Textures/main } _CityDarkOverlayDetailTex { value = StockVisualEnhancements/Textures/detaildark } _CityLightOverlayDetailTex { value = StockVisualEnhancements/Textures/detaillight } } } OBJECT { body = Kerbin cityLightsMaterial { _CityOverlayDetailScale = 20 _CityOverlayTex { value = StockVisualEnhancements/Textures/main } _CityDarkOverlayDetailTex { value = StockVisualEnhancements/Textures/detaildark } _CityLightOverlayDetailTex { value = StockVisualEnhancements/Textures/detaillight } } } }
  7. is it workin in 0.21.1? and also ahy doesn't anyone that fixed the gun didn't put their own download link yet? i mean if the guy who made didn't make it work and someone finished the config file to a point where it works, why don't you post a download link then?!?
  8. Omg it would be so awsome if every modder interested in alien could participate to make every single alien vehicle for ksp! would be so cool if we could have like a ksp ALIENS and ALIEN collection for the game!!!
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