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AstroRick

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Posts posted by AstroRick

  1. I'm playing KSP version 1.0.2 with a number of Mods including Scatterer, Texture Replacer. Movie Time and Outer Planets. I've been having good luck with it since version 1.0.2 came out until just a few days ago when "something odd happened."

    Landing a ship on Moho I was using the "Night Vision" setting on Movie Time. I noticed that the planetary texture seemed very dark and when I landed there was no surface texture visible. I warped until sunrise and still the ground was black.

    I switched to an object orbiting around Moho at 100 KMs. At normal view with the spacecraft filling the screen the surface of Moho was again black even with the sun up. Oddly though, as I zoomed out the surface of Moho faded into view.

    I checked the other planets. Moho is the only one that has this issue.

    I'm running Microsoft 7 on a newer computer. Graphics settings on KSP are currently set on medium/low

    More details about my computer

    Component Details Subscore Base score

    Processor Intel® Core i7-4790K CPU @ 4.00GHz 7.8 7.8

    Determined by lowest subscore

    Memory (RAM) 8.00 GB 7.8

    Graphics NVIDIA GeForce GTX 960 7.9

    Gaming graphics 3968 MB Total available graphics memory 7.9

    Primary hard disk 341GB Free (466GB Total) 7.9

    Windows 7 Professional

    System

    --------------------------------------------------------------------------------

    Manufacturer MSI

    Model MS-7821

    Total amount of system memory 8.00 GB RAM

    System type 64-bit operating system

    Number of processor cores 4

    Storage

    --------------------------------------------------------------------------------

    Total size of hard disk(s) 1397 GB

    Disk partition (C:) 341 GB Free (466 GB Total)

    Media drive (D:) CD/DVD

    Disk partition (E:) 891 GB Free (892 GB Total)

    Disk partition (Z:) 16 GB Free (39 GB Total)

    Graphics

    --------------------------------------------------------------------------------

    Display adapter type NVIDIA GeForce GTX 960

    Total available graphics memory 4096 MB

    Dedicated graphics memory 2048 MB

    Dedicated system memory 0 MB

    Shared system memory 2048 MB

    Display adapter driver version 9.18.13.5012

    Primary monitor resolution 1680x1050

    DirectX version DirectX 10

    Network

    --------------------------------------------------------------------------------

    Network Adapter Killer e2200 PCI-E Gigabit Ethernet Controller (NDIS 6.20)

    Notes

    --------------------------------------------------------------------------------

    The gaming graphics score is based on the primary graphics adapter. If this system has linked or multiple graphics adapters, some software applications may see additional performance benefits.

  2. Very unfortunate this. If the Game is officially out of Beta, they need to give people a chance to play the game before issuing updates which require them to wait for mod updates and then download a slew of them, having to hope that the mods needed for a game save are updated too.

  3. Does anyone know if there's an automatic patcher out there that works? I am tired of updating KSP and all my mods every time there's a change from 1.0.x to 1.0.y. Alternately, I suppose I can just bite the bullet, be happy with the stable version I have now and try to ignore any new minor updates.

    I do worry about newer mods being incompatable with older versions though. I'm currently on 1.0.2. Are 1.0.4 version mods still compatable? Or will I get an incompatibility warning every time I start the game?

  4. Does not seem to play nice with MechJeb Rover Speed Controls. Always wants to go max speed regardless of settings in MJ rover control window. Crashed into follow target at max speed rather than breaking gently to a stop upon arrival. MechJeb rover controls were used successfully prior to installation of Wheel Sounds mod. I love the sounds though!

  5. ... of course, if someone wanted to take a shot at getting this to work with .90 in any existing putter time, I would offer funds for a few mochas. >.> I've discovered I like a number of mods which haven't been updated for 1.0 yet and don't appear to be in line to be. A jump drive system, volumetric clouds and so on.

  6. I have DDS Loader... not sure why, other than it may have come with another Mod.

    When I try to use the current HL build with .90 everything seems to be stable with the singular exception that the envelopes fail to inflate and the ridged envelopes develop no lift no matter where settings are on the HL HUD.

    Not blaming the coders, as I am trying to do a non-standard thing. I guess I am going to have to bite the bullet and go with KSP 1, regardless of the fact that they forced everyone to play with FAR installed, basically.

    At least you can turn deadly re-entry off. I think. :P

  7. I want to thank you for maintaining this Mod. It is one of my favorites!

    My question is this (and I will also search back into the posts after adding this); I am still using KSP .90 until more mods become available for 1.0. Will the most recent version of HL work with KSP Beta?

    Thank you again!

  8. Question! I've always loved the various airship envelopes from Hooligan Labs. While they function under KSP .90 the control panel seems broken, even with the mod being supported by someone else. I am wondering if the altitude controls of this mod will work with Hooligan Labs airship envelopes! Heck... I'll give it a shot. >.>

  9. I've put the latest HL download into my .90 Gamedata folder and downloaded the latest update for toolbar. The game loads and boots. I can build Hooligan-inclusive vehicles. When I try to launch them the toolbar will lett me select "HL" and create the button. However, all clicking the "HL" button seems to accomplish is turning the "HL" in the button from red to green. No menu appears.

    I am running aggressive texture compression and am forcing the game to use openGL. I am running the latest updates for mechjeb, Okram fuel cells, KAX (for the electric propellers) and a few others. I am running an old version of Firespitter which the game says is not compatable, but it still works. Everything in the game seems to function fine with the exception of the toolbar/hooligan thing.

    I also seem to be having a problem mentioned before here in the forums. I cannot use "esc" to bring up a game menu when using a Hooligan-equipped craft.

    Any assistance would be most welcome! I'm eager to explore the new biomes!

  10. I'm loath to say it, but I can't get .90 to run on my computer. It crashes more than grandpa did before they took his license away.

    Version 24-2 purrs right along though. I am using both the texture compression mod and the trick about forcing openGL. I can run this version of KSP all day without a hitch, with all the mods I use. That's fine too; space isn't about the economics for me. It's about the explos... er... exploration.

    What I would like to know is this; will mods developed for version .90 generally work for this older version of Kerbal? If the only difference is tweaking some text in a file somewhere to get a mod to run, I am comfortable with doing this.

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