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dstruct2k

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    Bottle Rocketeer

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  1. Definitely looking forward to this fix -- accidentally jettisoning my SSTO's cargo during liftoff while trying to coordinate a rendezvous with other players in chat is not fun... lol Hasn't this bug been around pretty much since the start of DMP?? Diazo - Awesome mod. One of the very few I have installed on all my copies of KSP. Great work.
  2. Windows 8.1, stock KSP from Steam. Triggers are detected as axis 8+9, had to follow these steps to unify them.
  3. Very good point. I didn't think it'd cause as big of a difference as it does though.
  4. CPU: AMD Phenom X4 9950BE @ 3.0 GHz RAM: 8GB DDR2-1066 Mobo: Asus M4A78 GPU: either of the following: Radeon 5770 or Radeon 5830 (I've got a few of each model kicking around for... reasons...) OS: Windows 8.1 The OS and portions of KSP are stored on an SSD (using mklink or SteamMover to keep only the important stuff, like /GameData/, on the SSD) and load times are negligible, no matter what mods I install. What I don't understand is the MASSIVE difference in performance between those 2 GPUs; The 5770 can barely draw KSC at 60FPS with nothing more than a command pod sitting on the launchpad, while the 5830 has no issues holding 60FPS anywhere, even with 200+ part monstrosities. The rest of the system doesn't change, and the 5830 should only be about 20% more powerful than the 5770... I've never had other games be so much "happier" with a 5830 over a 5770. Anyone have similar experience?
  5. Start with a clone of a stock air intake scoop, change the generated resource to Kethane, invert the atmospheric requirements (less atmosphere = more intake) or remove them entirely, and scale the intake rate down to a "realistic" level, maybe start around 5% and fine-tune for game balance.
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