VirtualCLD

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About VirtualCLD

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    Spacecraft Engineer

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  1. I'm going to miss the launch, so I'll just have to find out how it went a couple hours later. As much as I would like to watch it in real time, I hope it goes perfectly and on time and doesn't scrub.
  2. According to the 45th Space Wing's main page, the window opens at 18:27 EDT (22:27 UTC) on March 30th.
  3. There's plenty of hype here at work. Launch party tonight starting an hour before the window opens!
  4. It might be more than pure coincidence. It's possible the jagged terrain and pronounced cliff overhangs helped to "catch" Philae and prevent it from "bouncing" further.
  5. I believe it's due to the fact that F=ma is a(n) (over)simplification of the "true" mathematical form of Newton's Second law: F=dp/dt or the rate of change in momentum is equal to the force applied. Change in momentum can be due to change in velocity and/or change in mass, especially for rockets.
  6. You are correct. Current speculation is that is "walked" over to the edge during its trip back to port due to the lean angle from the crush core leg. If that is indeed the case, that sounds like a scary scenario, which might explain why it took a little longer to get back to port. So far it seems like they did not secure the rocket until they got near shore, possibly due to the risk of it tipping or "walking" off the edge, but that is all speculation. This has been discussed on the SpaceX sub-Reddit section (where of course everything must be true)!
  7. Just noticed the update on Steam. Great work! That's a lot of changes in a short amount of time!
  8. CONGRATS SpaceX and Congrats Theo! So... Now what? Does 8t just sail back to port like that, or does some poor soul have to board it and secure the rocket to the deck, all the while hoping a rogue wave doesn't knock it over? Edit: Wanted to acknowledge the awesomeness that was a barge landing.
  9. I distinctly remember the talking heads mention three second stage burns a couple times during the full webcast. However, I only counted two burns. It's possible they were mistaken, I was mistaken, or they were counting the first stage as the first burn. It's also possible they did do a third burn of the second stage to deorbit it, after the webcast. The reason I think that is because I believe the Orbcomm OG-2 mission back in December used the second stage re-light test (in preparation for this SES-9) to deorbit the second stage. However, if I recall correctly, the deorbit burn occurred after the webcast.
  10. You probably still are, if you live in the US. Not sure how glider pilot licenses work elsewhere though. If you are really interested, then I agree with looking into kit planes, but it depends on where in the world you live. In the US, a true ultralight doesn't require any formal license, but it is STRONGLY RECOMMENDED to get some proper training before hand.
  11. Generally they are prevented by a NDA during a period of time (blackout period). Some of the YouTube personalities will make their videos during this time and post them once Squad lifts the blackout. That typically occurs a few days before release, although there have been times when critical bugs were discovered at the last minute and the release occurred a week or more after the blackout was lifted.
  12. Anyone know how far away the support ship sits during the landing attempt? I assume no one can be near the barge, but ti doubt they sit back a day's full steam away.
  13. Yes, I am experiencing the same thing and not on just one computer. As excited as I was about his announcement (Full disclosure: I own KSP on Steam), I'm starting to agree with the sentiment that it might be best to just extend Experimentals or better yet, create a larger "Beta" or "Pre-Release Group." I see the value in having more "eyes on the problem," or in this case, hands on the keyboard, looking for bugs. It's impossible to catch every bug, but having a larger number of people dedicated to bug hunting does help out a lot. Even though I own KSP on Steam, I sympathize with those who bought in directly to support the developers and I wonder if replacing the public beta or pre-release with a larger group would be better. The question is: can the KSP store handle 200 people downloading new builds multiple times a day? How about 500? 1000? 2000? If not, then maybe it should just stay with the Experimentals group. BTW: My comments are just thoughts and suggestions. I fully realize that Squad will do what they think is best and I will still support them and enjoy KSP either way. I'm not trying to make demands or anything
  14. Like a lot of people here, I'm thrilled to hear about this. I understand that you haven't started yet, but I'm hoping there will be instructions on how to opt-in. I assume it will be via Beta tab when you go to Game Properties in Steam. As much as I want to just play 1.1, I really want to try and help out with testing and debugging. It would be nice to see some brief write-ups or HOW-TO guides on what to look for and how to report it so that is actually helpful (as opposed to a bug report that just says "Kerbals look weird"). I'm hoping those who have been involved in Experimentals could give the community some pointers (not memory pointers!) on what to do.
  15. I've heard the same rumor so my guess would be a missed/hard landing as the most likely failure mode.