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Spoot Knight

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Everything posted by Spoot Knight

  1. Now I want to see that emergency sunglasses compartment inside the pods.
  2. I run it on a laptop without any issues.
  3. Report 20 contains information on 0.194. Stonehenge, anyone? 8)
  4. It\'s time for a pre-dinner snack! IT\'S GOOD FOR YOU!
  5. You mean Doppelganger? That\'s a 1 vs. 15 skirmish that gives the opponent the same fighter you selected for the mission. That one lets you (As well as the enemy) respawn. I think I was shot down twice flying the Su-47, could have been one, but I\'m not sure. The goal is to get over 10,000 points.
  6. I do, but I think even though this is a PC game, a gamepad will get me around better. There\'s also the matter of the throttle reacting based on button input rather than relative/absolute throttle from a HOTAS system. It would also help if this gamepad didn\'t have a square analog base. So yeah, that comment I made about not being surprised if people made Ace Combat campaigns later on as the game develops? They already have the people planning on doing just that.
  7. Yeah, the physics aren\'t absurd like HAWX (lol Kulbit maneuvers in an F-4 Phantom) and the control scheme can be mapped to match Ace Combat\'s to the letter button. Plus, Ace Combat\'s flight model is pretty simple as it is when you compare it to say, Lock-On: Modern Air Combat.
  8. So far those AC skins are the only mods around, since VT just barely went into public Alpha. It\'s pretty damn cool, though I feel it may be more fast-paced than AC, or the controls are just twitchy and I need to get used to them. I can\'t hit anything with the cannons and I could rock some socks with them in AC titles.
  9. I\'ve only played Air Combat, AC3: Electrosphere, and AC4: Shattered Skies, back in the day when I actually had a console. Now only having my PC, I\'m immensely fortunate to have caught notice of Vector Thrust, which is essentially Ace Combat for PC. Given the intent to provide easy moddability, I can see people making Ace Combat campaigns for it.
  10. Remove three zeroes from that. It\'s 186,282 Mp/s.
  11. For kicks you could give a decoupler an absurd number for its ejectionforce and send a pod moving several million times faster than light just to see that it can go that fast. To get there with a normal engine, I would think the safest way is with a low-thrust engine to keep the force applied on the tanks low. I imagine that\'s the cause of the engine breaking off. I don\'t know if that will actually work though.
  12. Must have completely forgotten about this. I would say, however, that the point of it being unfeasable during KSP\'s development still stands as the idea given is to make an expansion for it, implying KSP itself would be finished. We\'re still a ways away from that. Time will tell.
  13. Check your facts. They\'re uncertain if it\'s feasable even for the last stages of development.
  14. As I\'ve been in touch with Deusoverkill more often than you probably have, I\'m quite certain there will be more to come with the pack once there\'s time.
  15. Just wait until there\'s screenshots of the next progress update and get ready to eat those words.
  16. I have some questions that I wanted to ask about the new glowmaps. First, are they the same (As in the permanent glow present in the Ram Air Intake opposed to the thrust-based glow from the engines)? Also, can they - in 0.15 - be edited, and if so, how can it be done?
  17. It\'s entirely possible that they can make code, but not models. Look at FreeSpace 2\'s Inferno Upgrade. They can churn out models like nobody\'s business but they can\'t be arsed to map half of them because they have very few UV artists / texturers.
  18. It\'s like piloting a helicopter that isn\'t a helicopter. I love flying this thing around. I\'m getting curious as to how it would look in a desert brown finish. Too bad there isn\'t enough desert on Kerbin for it to match.
  19. I love how the tank and ASAS module imposes an image of completeness to the BigTrak, like it\'s carrying more stuff inside it rather than hauling it on the bed.
  20. Buffalo Springfield - For What It\'s Worth.
  21. To this day (This was brought up in threads from what, October last year?), I still fail to see how this would work in any flight game at all.
  22. S is up and W is down by default, assuming the standard flight control model.
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