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Mortaz

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    Musical Rocketry
  1. Today, Jeb went on a walk around his capsule after successfully returning from an minmus fly-by, cause i thought i could get so more SCIENCE!!!. However, a mysterious force grabbed Jeb and he fell through the planet and Dying!!! (I'm sorry that i let Jeb Die in such a simple way). Disgraced by this, i decided to take a break while waiting for a trans-munar burn. By some miracle when i went back to the astronaut complex and suprised. Jebediah was back!!! I was happy to see my best astronaut back...but how did he survive? who knows but i had fun. XD
  2. This sounds interesting XD i'll give it a shot...probably wont come first but i might just do it XP
  3. Go to Jool and save Jeb from the Kraken with an epic SSTO spaceplane with the Sabre engines
  4. Well that was quick. My Sky Rider preformed perfectly and with some fuel still left over, however almost over shot the KSC and land in the water but the brakes stopped me from going into the drink thankfully.
  5. Going to give this a try will be back when i circumnavigate kerbin with my Sky Rider!!! So pumped for this XD
  6. I'll give this a go...should be fun. Reminds me of the 13.3 demo of ksp, life was much simpler back then. l will return when my mission is complete
  7. I am keen to see the hard work that you have put into creating your rockets
  8. Hello fellow Kerbalnaut, i am new at this so bare with me. I would like to say that after a year of playing this game, i have finally created a reliable family of launch vehicles. The only problem as i can see from other peoples design is mine are not fully embracing the Aspargus staging method or high Isp like Temstar, however i have good faith in my rockets and are sure to be able to perform reliably...( the large rockets do get a bit wobbly but it's fine...i think). once i have time to create a well laid out table on the spec's and capabilities of my rockets, then i will post them on here. The Thor rocket family can lift payloads from 1 tonne - 75 tonnes into 100km orbit (in development; creating a launcher to lift 150 tonnes!!! keeps falling apart though). Lastly i use only stock parts, the only mod i use is the engineer mod to help get the info i need to make my rockets.
  9. Hello fellow Kerbalnaut, i am new at this so bare with me. I would like to say that after a year of playing this game, i have finally created a reliable family of launch vehicles. The only problem as i can see from other peoples design is mine are not fully embracing the Aspargus staging method or high Isp like Temstar, however i have good faith in my rockets and are sure to be able to perform reliably...( the large rockets do get a bit wobbly but it's fine...i think). once i have time to create a well laid out table on the spec's and capabilities of my rockets, then i will post them on here. The Thor rocket family can lift payloads from 1 tonne - 75 tonnes into 100km orbit (in development; creating a launcher to lift 150 tonnes!!! keeps falling apart though). Lastly i use only stock parts, the only mod i use is the engineer mod to help get the info i need to make my rockets.
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