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Commander Zoom

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Posts posted by Commander Zoom

  1. Finally saw this thread.  Great movie, a grand concept and an intriguing problem... and just a few (forgivable) plot holes, IMO:

    they should still receive any automatic transmissions, beacons, etc; in fact, as soon as they emerge from the wormhole they should be receiving transmissions that were en-route when the system was "copied", and continue to do so until at least the moment of transition (duplication) plus the light lag from Kerbin to Jool.

    also, I get why this is probably impractical to show, but shouldn't the bodies back on Kerbin start to decay during the six month journey?  don't tell me bacteria have souls too... or was Bob slightly wrong on the details, and is all animate matter, even very simple organisms, rendered inert?  (getting down to the fine and blurry border of what constitutes "life"...)  Even without decomposition, those bodies are gonna fall over and dry out, etc.

    actual spoiler for later:

    When they first (literally) launched their matter duplication scheme, I admired the cleverness but was also thinking "oh, I'm sure

    that will have no bad consequences or side-effects whatsoever." </sarcasm>  And sure enough...  :P   Spacetime isn't a toy, and you can't just go creating matter out of nothing without it showing up in the balance sheets somewhere.

  2. 13 hours ago, xxendurancexx said:

    Maybe you could include a storm like the great red spot

    I'd actually rather they didn't, and I don't like it when other Jool mods/textures do.  To me, at least, that particular feature is defining and indelibly connected to our own Jupiter.  Other gas giants have storms, even large ones, but the GRS says "Jupiter" (to me).  Put it on Jool and I can't see anything but "recolored copy and paste of Jupiter."  Let Jool be its own thing, please.

  3. Hoping that someone here can help me:

    Per the OP, this package is not for everyone, or even most.  Installing all of it would definitely be too much for me.  However, I would very much like to have the absolutely amazing remade Jool (and only Jool) in my otherwise mostly-stock game.  Can someone guide me in identifying and extracting the essential components from the full download, and any dependencies (Scatterer, etc) to achieve that look?  I'm guessing it's not as simple as dropping jool.dds into my GameData folder...

    Thanks in advance, if only for your time reading this request.

  4. I doubt that my friend, who is at least as much of a spaceflight buff as me, was trying to minimize anything - merely commenting on the observed difference in tone and demeanor between the two (IMO) equally and exceptionally competent crews.

    Based on this post, I find it somewhat surprising that you enjoy a game which presents the endeavor of spaceflight in such a broadly comic fashion as KSP.

  5. I've seen videos where the Blizzard devs discuss the process of developing new zones.  The proto-maps of those zones are basically whiteboard diagrams and flow-charts, only slightly prettied up, and that tiny bit of polish is only (I'd guess) because they're made with shape drawing tools, not sketched by hand with pen or stylus.  They are not at all representative - except in the loosest, most conceptual sense - of the finished design.

    Does Star Theory need to slap "Pre-Alpha" on everything they release?  Would it actually help, or would people continue to jump to conclusions and/or speculate wildly based on the thinnest of "evidence"?  (My money is on the latter.)

  6. Bumping this thread rather than starting a new one; if I should do the latter, let me know.

    My pet peeve with the M.E.M. is, to me, obvious at a glance:  the scaling.  (Fourfa said as much at the end of their OP, too.)  There are lots of reference images for how big it should be relative to the Mk 1-3 pod (the Apollo CSM), so why couldn't the part designer get that one basic thing right?  The actual part looks fine, IMO, so it bugs me to a possibly irrational extent that they'd spend so much time on the expansion and then get something so simple and immediately visible wrong.

    At this point I've given up on SQUAD putting out an official fix, so does anyone know of a mod that does it, or even a set of Tweakscale numbers to bring it up to the proper size?

  7. So you're asking for a stable but "dead"(end) version, and then a new one where all the features you've been wanting will be added?

    Why would anyone - okay, scratch that, there will always be some, but why would most play the former, when the latter is available?  Why do you expect the (even more ambitious) development of the latter to go any more smoothly than what we've seen so far?

    You don't like the development process, including broken saves, and the fact that the vanilla game will likely not ever include all the features and/or mods that any given player wants.  I get that.  It's just that my response is a shrug.

    You want ongoing development, and cool new features, and possibly a new engine, which will itself sometimes be updated.  But you don't want broken saves or having to replace mods.  Well, you know, I'd like a car that doesn't require fuel or maintenance, but guess what...

     

    There are ways, even now, to keep the game from updating itself until YOU are ready.  I nursed a single save through three versions and the addition of a whole new game mode.  If you want a stable version / environment to fill the Kerbol system (stock or expanded) with flags and footprints and orbiting junk to your heart's content, copy everything into a new folder and keep it around as long as you like.

    ... but then you won't get the new stuff.  You want the new stuff, but you don't want it to break your games in progress.  Right?

    If so, all I can tell you is, "It doesn't work that way."

  8. Oh hey, thread bump.

    The two that I remember were a Mun mission where, on the return leg, I had to get out and push (with a jetpack) in order to get the periapsis within Kerbin's atmosphere.  Just a little short...

    Then there was the time when my Duna mission arrived in orbit, and while checking through the various ships, I was startled to find that the outbound burn(s) had nearly emptied the tanks of one; out of a full orange Jumbo, only 15 units of fuel (and 18 of oxidixer) were left.  Fortunately, that was the one that was going to be broken up for parts anyway; the hab, lab, rover and lander would all be going down to the surface, either under their own power or by skycrane.

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