snipemanmike
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
snipemanmike replied to Theysen's topic in KSP1 Mod Releases
Hello, I have a loading issue on MAC OSX, The game freezes while loading the "GameData/Squad/Parts/Engine" parts, it gets stuck on SIZE2LFB and if I delete it it gets stuck on another engine part, this is around the 90% loading mark. It seems to load everything just fine. I have all the dependancies and recommendations, but zero suggested mods.- 2,179 replies
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- realism overhaul
- rss
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Hey harp idk if you saw my question or not. "So for the Anti ballistic missiles, is there a radar capable of working with its range and how do I even get things to load at these distances? Also is there any sort of patch for resizing for Realism Overhaul?" Is there any way to make use of them?
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So for the Anti ballistic missiles, is there a radar capable of working with its range and how do I even get things to load at these distances? Also is there any sort of patch for resizing for Realism Overhaul?
- 2,034 replies
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- nuclear bombs
- weaponry
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(and 1 more)
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Anyone know why the f22 engine, the one that vectors thrust up and down is missing? I looked through the forum and nothing. I did ckan install.
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Why am I missing the J58 engine. The sr71 one. I have every other one, including the british old ones, J57 and J85 but no J58? Please help!
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Cnan anyone help me. http://www.reddit.com/r/RealSolarSystem/comments/303bnz/hello_guys_i_need_some_help_with_my_black_bird/ I have a bit of a problem with the Sr71 engines and the thrust curves I think.