inzainia
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Everything posted by inzainia
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i see, ok no worries, long as there is a way, which you have pointed out already, its all good. considering what the mods accomplish, struts and fuel lines not working is a pretty small issue
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i have kis and kas, i assume thats all that i will need for it to work then? thanks so much for the reply, i was under the assumption that the new kis setup allowed all stock parts to work now. ok gotcha, thanks much. i will assume that there are special fuel lines also?(seeing as to how i would guess its the invisible attachment between stock part points causing them not to work)
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just learning how to use this addon, it is amazing so far, but how do you attach struts to secure payloads in eva in space? i have them in my inventory, i have the wrench and screwdriver, i hold h to attach it, and no matter what i do, replacing it, moving it, etc.. it always just puts the end strut connector, and does not attach anything to anything. am i missing something, or is this not able to be done etc? also when in space, and i left click/drop something, how do i pick it up and replace it in inventory? g grabs it, but only allows me to place it on something, not back into the kerbals inventory? thanks in advance for any help.
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if ive read things right tho, there is no reason to have more than one sample slot. i could be wrong, but taking 3 command pods, to get 3 different sample types, would be the same thing as sending multiple samples, home, via one pod, via transmittion. lets say, a science sample gives 10 science, for a return delivery. if you transmit it, you get 20% of that science(saying the bottom in blue says 20% for example) well, if you do that sample collection, and transmition 5 times, youll get the full 100% = 10 science points, the whole diminishing returns, is based on a MAXIMUM science available from a specific task. so i plan to test this myself, and you should too, head to the launchpad, do a ground sample, with a solar panel, and some batteries, transmit it back,rinse repeat until you have sent enough to get approximately 100% (note you will probably never get it to 100% as it seems to work on a linear curve) but you can get it to 98-99% im sure, imll do this and keep track of how much science you should get, and ill be certain then, but again everything ive read has lead me to this conclusion.
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yeah ignore my last post as its been 6 months since i used a rover, it seems its ijkln to control it lol everything is working nominally
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i installed the home set, and the mk5 ant, if i load the ant, go out of the vab onto the launchpad, i used to be able to drive it around no issues, now it bobs slightly left right forward or back but does not move. checked my keybinds, i hit wasd, even tried shift ctrl. nothing. all the clickable options are there , engine, wheels, antennae, etc.. i am currently using the cleverbobcat.dll from the clever bobcat 1.20 dl on the spaceport, as the home set that i downloaded didnt appear to have the dll in it, as people on previous pages said to use for it, is there a newer version?, am i doing something wrong? can anyone help? thanks in advance, also the part.cfg does have the part {} in it properly, bobcat seems to have edited it in the archive now for the mk5 atleast.