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LexiSilva

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Posts posted by LexiSilva

  1. In these newer versions, the information panel in the map view gives players access to many variables such as the GM of the planet, it's radius, atmosphere height and many other things. However, in the early days of KSP (like when it was free), players used actual mathematics to figure out Kerbin's mass. My question is how did they figure out the mass of Kerbin (probably using V^2 = GM(2/alt - 1/sma)) without knowing the radius of the planet?

  2. (Forgive me if this isn't allowed)

    So I wanted to post this onto the Minecraft Forums, but after seeing the Server section... oh dear Kod...

    Anyway, I have a Hamachi-based Beta 1.7.3 server that, if anybody wants, I would be happy to give it to them. The only requirement is that you're LGBT-friendly because I have a girlfriend...

    So, if anybody wants to join, reply here or PM!

  3. That doesn't make Minecraft a bad game though.

    Let's face it, there is far more creativity available in MC then there is in KSP, quite a bit more freedom to do whatever you like.

    Of course that doesn't make the community any better, I still love the KSP community, I've stopped playing KSP though after the move to curse ruining my ability to get my mods effectively.

    Yeah, I'm not attacking the game in any way. The game is brilliant and I am a decent builder in it.

    The community there is what bugs me. If you mention gold in any way... oh dear Notch almighty.

  4. Oh, okay! I hear your point about the small fraction of players who post on Forums.

    But I disagree about your "Some people doesn't want to play for real so crashes rocket into space station". That player would already have to know orbiting, rendevous, and stuff. All things that other people may be able to detect beforehand, and would take a lot of learning.

  5. So I finally have noticed that every Minecraft server is either giving EVERYONE admin status, lets you PAY for Operator status, or whines when you're a "tattle tale".

    It's mostly just 12 year olds, especially compared to the KSP community where we all help out each other and can showcase our stuff and share techniques!

    I basically decided to block everything containing Minecraft from my internet browser so I don't get sucked up into the drama that is that community.

  6. You start with the equation that orbital period is proportional to the semi-major axis to the power 1.5. For a circular orbit, that's radius to the power 1.5. So T = k*(a^1.5) where T is time to complete one orbit, a is semi-major axis (or radius, which is usually close enough), and k is some proportionality constant that doesn't matter because it cancels out. In the case of Earth, we can set all the constants to be equal to 1. The Earth's semi-major axis is 1 AU, the orbital period is 1 year, etc. So if we say Earth is 1 Astronomical Unit from the sun and know that Mars averages about 1.52 AU from the sun, then we know that Mars completes one orbit in time T where T = 1.52^1.5 = 1.87 years which is about 684 days. Actually it's 687, but close enough since we're using approximations, and mid-course corrections don't tend to cost a lot of fuel.

    Now imagine you want to do a hohmann transfer orbit between Earth and Mars. That means your orbit will have a perihelion of 1 AU and an apohelion of 1.52. That makes your semi-major axis equal to 1.26 AU. That means your orbital period is 1.26^1.5 years = about 1.4 years. You want to rendezvous with Mars, so you're interested in the outbound leg of this journey, so total transfer time is half that; about 0.7 years. So you want to launch 0.7 years before Mars reaches the point where it'll be 180 degrees from your present location. That's 0.7 / 1.87 = 0.37 of a Martian orbit. Times that by 360 to get 136 degrees. So Mars should be 136 degrees behind the point that's directly opposite to the sun from where you are now. Subtract that from 180 degrees, and you get 44 degrees. So you want to launch when Mars is 44 degrees ahead of you in its orbit.

    So, to apply that maths to the Kerbal universe, you need to measure Kerbin's orbital distance from the sun, and call that "one Kerbal astronomical unit", or 1 KAU. It's always worth setting known values to 1 because it makes the maths so much simpler. Then, all other planets' orbital distances can be measured in KAUs. Plug in those numbers, and you'll get your optimal launch timings. The same maths works for orbital rendezvous, you just have to remember that semi-major axis is measured from the centre of gravity, not from the surface. So if you're orbiting 100km above Kerbin (and Kerbin has a radius of 600km), then your semi-major axis is 700km.

    I know, I'm a crap teacher. If I were there in person, I'd probably be able to explain it better.

    Thank you so much! :D That is a wonderful equation and way to measure planetary distances!

  7. I've done quite a few missions using the old pen and paper technology. For figuring out TWR, delta-v, interplanetary transfer windows, orbital rendez-vous, the works. I find it so much more satisfying to complete a mission using my own mathematical intellect rather than mechjeb, transfer calculators or anything like that. Makes me think 3 years doing maths at university wasn't entirely in vain.

    Can you tell me how to do the latter two?

  8. I just started designing my rockets using pen and paper and calculator, and I was wondering who else does?

    What I mean is I do NOT use KER or Mechjeb; instead, I learned the equations for delta-V and TWR and I use them to design my rockets, from suborbital to orbital, and hopefully to the Mun someday! :D

    - LexiSilva, Casual Rocket Scientist

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