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Terran

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    Bottle Rocketeer
  1. Close. 7.87 m/s, based on the conversion rates I found via googlefu and some quick calculation. 1 meter = 1.09 yards, rounded off. In kph, that's 28.3, which translates to an mph speed of 17.6.
  2. 18 USD. Then it went up, literally, an hour later.
  3. I think part of SQUAD's issue with extra systems is their perception that such systems would be random, if procedurally generated, and different between even different saves on the same client, or would be an unreasonably large amount of work to produce, if hand crafted. If, maybe, someone could introduce them to the concept of the "seed" (something David Braben explains rather plainly and well )... Unless I've misunderstood SQUAD's reasoning. ----- On the subject of modding other solar systems into the game, I think the best way to do that would be to treat them as separate scenes from Kerbol's scene, and then create some way to transition between the two scenes. You don't need all the space between the stars, you just need the stars and the space immediately surrounding them. As for how to create that transition, I rather like what Jerry Pournelle and Larry Niven did in The Mote in God's Eye with the Alderson Drive. The Alderson Drive would move you to another point in space instantaneously, but only from another specific point in space. Activating the drive anywhere but one of these special points would simply consume a lot of energy and do didly squat else. These points are typically billions of miles from the star, and are stationary relative to it. Moving around within the system is still be by way of rocket engine, and still requires interplanetary amounts of deltaV, and still takes weeks or months. Using one of these "Alderson Points" also required the ship in question to come to a complete stop relative to the point before activating its drive. In KSP terms, I imagine that it would require a large, heavy drive module (probably at least the size and mass of the hitchhiker storage container, though the actual mass could be tweaked for balance), large amounts of electricity (several z-4k's worth), and would require enough fuel to get the transition point, stop, transition, establish an orbit on the other side, and then get to your destination. Ideally, getting to and from one of these transition points should make getting to Jool look like a cakewalk in comparison, in terms of distance and the deltaV needed. The Alderson Drive had another effect in the book, which was to, essentially, temporarily short-circut both human brains and computer systems, rendering the ship in question inert 'till the effect wore off, but I think that would be a bit much in the context of KSP.
  4. They're talking about a structure that would allow/assist a plane to pull up doing take-off, not about raising the whole runway. Something with a shape kind of like this, probably:
  5. I think it would make an excellent expansion, and it seems like a logical, natural progression of the theme of the game. But it's an issue for after the game's finished. It's better that the team concentrates on the Kerbol system, for now. EDIT: You have a source for that? As cool as that would be, that seems like a rather large reversal in stance.
  6. You plan a multi-mission space station construction campaign in munar orbit... ...while falling asleep.
  7. This still leaves the question of how to deal with time acceleration. How do you deal with a player that's warping 100x normal speed, another that's going 1000x times, and a third that's not warping at all, all at the same time? Or do you just restrict everyone to normal time acceleration?
  8. http://www.universetoday.com/106759/second-solar-system-like-ours-discovered/ This is a recent discovery. A sun-like star, with 7 planets, with circular orbits and an arrangement like in our OWN solar system (3 rocky inner planets, 4 gas giants on the outside), but it all fits within one au of their sun. The outermost gas giant would very nearly orbit where Earth does in our solar system. Nearly identical to Kerbol, once SQUAD adds the rest of the gas giants. Coincidence? I think not. (Note: I didn't make the connection myself, but once it was pointed out, I couldn't not see it)
  9. Interstellar travel is an awesome idea, but I personally wouldn't hold my breath for it, especially not before release. The main obstacles I see to getting other solar systems in game would be things to do there and a way to get there that didn't break interplanetary travel.
  10. Forget them? Never. Have them snap because I've been time accelerating.......? I lost several kerbals that way.
  11. I have never been visited by the kraken. Ever. Not once. Could be that I've never done anything to provoke it. I've had engines fall off occasionally, but that's just because I was an idiot and forgot to support my rockets on the launchpad and had all the weight resting on the nozzles.
  12. Again, this is purely a mods issue and be can be solved by simply uninstalling a couple. You wanted More, and you're getting your More. If you can't handle how much More you're getting, I recommend getting rid of some of your More.
  13. Before I go on...please, PLEASE, use grammar. It's not that hard to do and it'll make it that much easier for other people to understand what you're saying. Now... This seems like a purely mods issue to me. I get there are people who can't (or maybe "won't" is a more accurate word) play without using them, but it's kinda their fault if it turns grindy because they need to unlock the thousand different parts that they chose to add to the game.
  14. Why, then, would we have any reason to recover the craft?
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