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Shedao

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    Spacecraft Engineer

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  1. Just watched the trailer for 0.25 and my girlfriend asked me what Jim is talking about. Curious as she is her dutiful hubby (me ) was forced to play with the audio and guess what? It sounds very familiar Just played it in reverse and with 75% speed I got this: https://dl.dropboxusercontent.com/u/4231312/economicboom.mp3 Reminds me of:
  2. @sarbian Thanks. 32bit works well. I hope this will get better with 0.25.
  3. Any chance to get an answer on my question? It is really anoying because my slow i5 4200u notebook does not crash, only my PC with the new AMD 280x GPU.
  4. I get constant crashes the second I start a new game oder load an existing one and this only happens when Mechjeb is installed. Ksp is the latest 0.24.2 64bit version and Mechjeb with the 288 dev release. Can someone tell me which logfiles I could post?
  5. Why should they be disguised so hard? I think mapsat is the perfect balance between frustrating and no fun because too easy.
  6. Nice. Perhaps the visited planets could be a bit brighter so the difference between visited and unvisited gets clearer.
  7. I tried to land on Eve but my parachute had no intention to help me with the job. Nevertheless the ship got down safely and the rover could make a little journey but then I saw something funny
  8. Warp is a nice feature, yes When you want to turn warp on try to set everything off that can steer your craft. Thrust, RCS, Mechjeb etc. If it just won't work, try to attach the rover in a different way.
  9. The modlist will now link you to the specific threads. Hmm, with another tank the last stage (designed for the descent) could also do the reentry burn. I have to check this but where exactly would you add it?
  10. Shedao Spaceflights Debris is our business. With the sudden appearance of new planets all around the Kerbol system it is time to get back at the drawing table. Some of the results will be shown here Useful data for interplanetary travel: When you want to reach a specific ejection angle like described on Olex site you probably know that low thrust engines like the NERVA tend to shift your apoapsis during the burn. What you need to do is start the burn before you reach the ejection angle or in other words you need to add a craft specific value on the ejection angle. Rockets: Duna One - Interplanetary craft with extra Mapsat satellite and rover.The Duna One is our first ready-to-use interplanetary rocket capable of sending you on a one way trip to Duna, Ike and several other planets (not confirmed). Once in a Dunian orbit you can adjust your inclination and release a micro-Mapsat-satellite that will show you the nicest spot to land. But that was not all the Duna One can do for you! If you can manage to land softly a little rover stands ready for a little drive around Burn before ejection angle: Duna, Eve: 30° Jool: 50° Mods: Novapunch 1.3b, Cart 1.3.4, Damned Robotics 1.2.1, ISA Mapsat 3.3.0, Zools Escape Pod 1.2, Mechjeb 1.9.2, OA Floodlights
  11. Ok, 0.17 is there and the interplanetary rocket ready for its one-way trip to Duna. Unfortunately I'm experiencing some trouble when using this calculator. Setting warp to 100000 I wait until Duna is 44° ahead of Kerbin. Once this is achieved I wait again until my craft reaches the right point on its orbit around Kerbin and set the thrust to maximum. Now the problem: The calculator says (going from a 100km parking orbit) I need about 3289m/s but then my orbit would nearly reaching Jool Am I thinking wrong? 3289m/s is the orbiting speed around Kerbin right? Or should I wait until my craft swithces the SOI from Kerbin to Kerbol and then reach 3289m/s?
  12. Wow Big thanks for this great webapp (is that the right word?)! Looking forward to the 0.17 update.
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