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animaljr

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    Bottle Rocketeer
  1. Good to know, I will give this a try tomorrow as I plan on trying to hash out several parts. If all goes well anyway... How do you know how to set up the .cfg file? I'm working on a fuel tank and an engine and would love to know how I can customize each. Are there any guides to configureing the .cfg? Hopefully once I feel comfortable enough with getting an object into KSP and working correctly, I'm going to do some up to date tutorials/vids. Thanks for all the insight guys, really appreciate it. Keep it coming.
  2. What is this B9 of which you speak in your other post?
  3. That did indeed work! Thanks! I finally see my ****ty-ass cylinder in the game. The next step I guess will be to make my specialized fuel tank. Is it possible to make a fuel tank that generates fuel under certain conditions? I assume that if there is then you do it within the part.cfg. Is there a good guide or anything to how the *.cfg needs to be written? I tried the wiki, but it is too out of date. My goal is to eventually make an engine next. A question for the engine, is it possible for it to use make it possible to toggle the use different combinations of fuel?
  4. I just started over to make things easier to explain. We start off with the default box in Blender. I deleted the box and added a cylinder using 'add' > 'mesh' > 'cylinder'. I gave it 24 vertices, 0.5 radius, 2.5 length. After creating my cylinder, I created a texture. I did this by clicking 'image' (at the bottom of Blender) > 'new image'. Once I created my texture, I unwrapped my model side-by-side (creating 2 seams on the sides so they would lay flat). Once that was complete, I threw in some color just so I would get a visual representation of something going on. I then saved the model and the texture file and copied them into /unity/KSP/assets/FuelTank and from what I understand this automatically imports it into Unity? Anyway, my model showed up in the project window so I dragged this into my scene. I dragged my texture onto the model, added a mesh collider with 'convex' checked, changed the shader to KSP/diffuse, added 'Part Tools' to a new game object to make my part exporter. And last but not least, I went to my part exporter and put in a name for my part and exported it. I then copied the part.cfg file from the FL-T500 Fuel Tank and added it to my FuelTank folder. I then edited it to match my part. And just for good measure, I copied my texture file and put it into the part folder. And finally, this has been my result... I have no idea what's wrong or what else to do. And I've been searching this forum for days now.
  5. I was kind of in a rush last night when I posted. I'll get some screenies up after university today and I'll explain the full process I went through to get there. I appreciate the response thus far.
  6. Let me preface everything by saying I've never modded anything in my life. That being said... I believe I have Unity set up correctly as well as Blender. I have played around with Blender enough to feel okay with the actual modeling portion of creating something. My problem is EVERYTHING else. The information in all the threads that I searched through seems to contradict each other or outdated. I need help getting my model from Blender into KSP. I've got the model in Unity as well as what I thought was a UV map/texture. I copied a part.cfg file and edited it to fit my simple part. I can even see my part in the menu in KSP. The problem I'm having is the part is invisible and won't attach anywhere. Is there anyone willing to walk me through the process of actually creating something from beginning to end. I can probably work it out on my own again after I can get through the process at least once. Thanks in advance for any and all help.
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