Jump to content

shikarirock

Members
  • Posts

    13
  • Joined

  • Last visited

Everything posted by shikarirock

  1. The bug where the game stops responding in the SPH/VAB is caused by a plugin included in the archive. I had the same problem, but I deleted everything from my GameData folder but the following: B9_Aerospace Firespitter Squad And it works fine now. (I still can't think of a plane design that doesn't look ugly and flies well, though )
  2. I don't know if it's just me, but the update (thanks Steam, btw) broke pretty much everything. I reinstalled and it's still broken - VAB and SPH randomly stop working, buttons cannot be pressed, game stops responding, and that's with only 3 parts on screen. Then there's crashes. Oh god, the horrors. I only did this a couple of times, but after crashing a plane when landing (what is this "improved" ASAS you speak of?), I noticed that parts only break off and don't actually disappear when they explode. The explosions just kept on going and going for what seemed like an eternity, then my game crashed (persumably due to particle overload by all the explosions). The new buildings look cool and all, but Squad, you need some serious QA revamp.
  3. Yeah, I guess it was left over from me copying all of my plugins into the new KSP version a couple of times.
  4. Hi! I have a problem with the latest version (2.0.7). I have installed the plugin and part correctly, yet when I attach the part to a ship, the menu on the right side of the screen doesn't show up at all. The older version works fine. I tried deleting the old mechjeb plugin but it didn't work. Here's a list of all other plugins that I currently have installed, in case any of them conflict with MJ 2.0: http://i.imgur.com/ZVPyav7.png Help? I would love to go ahead and delete the other plugins but I'm afraid my game wouldn't work. EDIT: I have found the culprit by trial and error. It was the cart.dll file that was conflicting with the MJ 2.0 plugin, preventing it from running. Maybe you should add this to the original post.
  5. According to some anonymous polls, like 75% of EVE\'s population plays solo.
  6. You\'re right, skills take a while to train, but EVE is not a grindfest (thankfully). You know, paying for gametime with ISK is pretty stupid. It would make EVE a second, very very poor job: 60m per hour (my current earnings), needing 500m to pay for 1 month of gametime, 1 month = 15 GBP It would take 8.3 (repeating) hours for me to earn 1 month of gametime, which equals to 1.8 GBP per hour... CONCLUSION: You\'re better off getting a job in real life and spending that money on game time or ISK. You should research corps before joining them. Some corps scam their newbies, some corps pay their members, etc. In EVE, very little skills are 'time wasted' (some of them are: railgun specialization, amarr and caldari drone specialization...). Guess what can take down a battleship gang? A bigger battleship gang. You\'re gonna need that skill sooner than later. A battleship can shut down a frigate with a single cycle of a heavy neut, and a cruiser with 2-3 cycles. You never, EVER undock in something you cannot afford to lose. And if you can, you better have it insured, because no one ship lasts forever. You also never go to low-sec with a mining barge, that\'s asking for trouble. Autocannons are fine (short range big damage), blasters are fine as well (shorter range biggest damage), railguns are fine (you should see a sniper Naga fleet in action), pulse lasers are OP (with scorch ammo - insane DPS projection out to ~80km). All weapons besides smartbombs, bombs, drones and FoF missiles require lock. Missiles also always hit, although they are rather ineffective. Projectile turrets (autocannons, artillery), bombs and missiles don\'t require capacitor. I\'ve been playing for 4 years with a 1.5 year break in between (so 2.5yrs technically) and I\'m doing fine. I went into null-sec after getting bored with missioning and am now happily residing in Pure Blind in the Goonswarm and FA systems, doing alliance and corp ops over the weekends, earing some ISK and camping EC-P8R during the week.
  7. Do missions while you train the most important combat and fitting skills, you should be at level 4 missions when the skills are trained up, then you\'re ready for PvP. Join a null-sec corporation that is in an alliance with sovereignty, do anomalies in their owned systems for ISK, and if you joined a good alliance, they will have a ship replacement fund (repaying you for your losses in alliance operations) and keeping your wallet filled will be easy. I don\'t remember my wallet going below 500m ISK this month and I play only ~5 hours weekly with minimal PvE. (doing anomalies I earn around 60m ISK per hour) Joing EVE-uni would be pretty good - they teach their members the ways of PvP and general game mechanics etc. Join RvB if you want some frigate-destroyer-cruiser cheap pew pew in high-sec. Alternatively you could do trading (time-consuming), manufacturing or exploration. You could also be everything, but to do everything properly, it would take a while (read: years) to train. One thing to note is, EVE is not about doing everything, it\'s about specialization. It\'s not THAT hard to learn to play, I did when I was what, 14 years old. BTW, flying a frigate with semi-decent agility, you cannot die to a gate-camp in low-sec unless you\'re trying to. Null-sec is a totally different story though, with interdiction bubbles all over the place, preventing you from warping away.
  8. Use a gimballed engine and mechjeb, order mechjeb to keep your desired altitude and uncheck the kill horizontal velocity box. You should do this after you\'re going at your desired speed though. If all goes well, mechjeb will burn towards Kerbin. You will use up a lot of fuel fast and you won\'t be able to warp past 2x though.
  9. You would have to create a RAMdisk partition then copy your KSP folder into it (also you would have to do this every time you restart your computer as RAM is volatile memory that is erased when power is out. Also with anything less than 4 GB or RAM, this would be stupid (my modded KSP folder is currently 1 GB in size).
  10. SPOILER! If you like to explore on your own, find the arch yourself. If you\'re lazy, here are the coordinates: I\'m warning you! This will ruin the fun. 12.43°N 39.29°E
  11. OH MY GOD I love you <3 no homo maybe a little homo
  12. Correct! I also put a C7 fuel tank on the front as a counterweight to prevent it from flipping over.Oh and I think a few (3) inverters from the Kosmos space pack.
  13. Sorry if this has already been answered, but is it possible for the plugin to run on multiple vehicles at the same time to speed up the mapping process?
  14. Just how is the 2nd stage supposed to work? My rocket stops in mid air and starts to lose altitude. I don\'t think 30 thrust is enough to bring even a pod into orbit.
  15. Don\'t mind me, I\'m just cruising through Kerbin\'s asteroid belt.
×
×
  • Create New...