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wiswariat

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Everything posted by wiswariat

  1. Is there a way to compile this without VisualStudio on Linux/Mac with mono?
  2. I also prefer action groups, but contracts can only be fulfilled via staging. Fiddling with that I think I found a bug when doing that too much in flight. And I expected the asterisk to be used for something more sophisticated..., but thanks for the answer anyhow
  3. When I just click together a spaceship, the stages are automatically sorted, and once I move some around every stage has an asterisk next to it. Reset would dischard these reorderings. Is there a deeper meaning to this other than letting me know that the staging was changed? Can I save stagings to recall them mid flight? Can I reset only part of the staging?
  4. Yes, anything close to the surface is a no go, but only because of the heat, go a bit higher in the atmosphere and you can even put solar panels on the bottom since sufficient sunlight is reflected of the clouds and the proximity to the central star. "The solar intensity is 20 to 50 percent of the exoatmospheric intensity at the bottom of the cloud layer" (from link #2) Exploring Venus from the surface and the atmosphere (PDF!) http://www.lpi.usra.edu/vexag/may2008/presentations/18Landis.pdf and Solar Airplane Concept Developed for Venus Exploration http://www.grc.nasa.gov/WWW/RT/2003/5000/5410landis1.html
  5. I was thinking of lights what would eat electricity, but something like glowing-in-the-dark-paint is a nice idea, too. To help yourself with navigating space, in a way. But red/green lights to help you fly rockets and airplanes at night would be good as well. Regarding ambient light: If you really are in reality-space and a planetary body is in the way, i.e. only Jupiter/Jool and the stars provide light, would a human or Kerbal eye adapt sufficiently to make out shapes? Or would this be more for convenience? While realistic, this would be a bit too irritating I think. Whenever you swivel the camera around stars come and go? Or if you mean that even the reflection of sunlight of the craft outshines all stars, that would make for a subjectively bad space game. It might be realistic, but what is in space, if not stars?
  6. This[1] sight is all too common is KSP. Yes, there is a spacecraft in that picture, if you crank up the gamma or brightness value you can even make it visible. Rotating the view to have the galaxy as a background helps somewhat, sometimes, or EVA-ing a Kerbal and putting them on helmet-light duty. Still, this are suboptimal conditions to dock two vehicles. And placing floodlights everywhere is a no-go due to their electricity consumption and mass. I'd love a Place-Anywhere Light source, like the linear RCS Port, though smaller, which illuminates only the craft using minimal electricity, and not an entire landing site. The light distribution would be something like this: Also, because this "oops, everything went dark" situation is will probably happen on the first few missions a new player flies, I think this should go into stock KSP, not a 3rd party parts extension. 1:
  7. One more vote for propellers, especially electrically powered ones. If Eve ever gets a Venus-like atmosphere, with surface temperatures of 600K and more, all you can do to stay alive there is build a plane which is powered by solar panels and stays above in the cooler regions. That, and, Balloons, of course...
  8. Docking, most certainly. I can still count my docking attempts on a single hand, but half the time I set up a seemingly perfect mating of the docking ports only to find I out I was off by a meter or two in the viewport's z-direction. Landing, you luckily have the shadow to guide you if you set down at the right local time of day. And I wonder if the 3D effect helps estimating distances when the size difference, i.e. lander vs planet, is that large.
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