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beita

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    Bottle Rocketeer
  1. I read through most of the first 10 pages of the thread, then from 26 to the end. Didn't see the "dV Question" heh. Figured it had already been asked but oh well. Figured it is not easily done, but thought I would ask. Your solution of importing the variables from other plugins would work perfectly from an end user perspective. An interesting quirk that would be nice to have some variables to avoid is that the wet mass of a craft considers the masses of all resources, not only propellants. This includes ablative shielding for heatshields. Needless to say, 1000kg of ablative material isn't the same as 1000kg of liquid fuel/oxidizer and throws your calculations off a wee bit. So, perhaps a variable that sums the total mass of all propellants on a craft? A bit messy in that you would have to identify which resources are propellants and which are not, but it would be helpful. There are dozens of other cool and nifty variables I could ask for, but I am sure you have other things you would like to finish
  2. Awesome mod. Would it be possible to add a few variables to make mission planning a bit easier? Looking for variables for fuel mass for the various types, the returned value is in fuel "units" and would need to have operations performed on them to be displayed as kg/tons. Would also love to see a deltav for current active engines, staging would be optional for that. Alternatively, a variable to display total burn time left for each fuel type would work as well. Is it possible to do any operations on the variables you can draw, ie: $&$REALISP*9.81 or something similar? Looked through the documentation but nothing was said on the topic, so I'm assuming that it can't be done.
  3. Want to echo this, before it was great for changing your orbits around a planet to get exact numbers (trying to rendezvous for example). Now, it is inconsistent and doesn't typically display it if your orbit remains in the SOI you are in, but say for example, you are travelling to Duna from Kerbin, the node editor will show the expected periapsis around Duna.
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