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scootersoup

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    Rocketeer

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  1. This would be all well and good if quick loading and switching craft didn't bork the revert option (I understand that keeping separate copies of your save file for each craft launch may not be logistically sound, I'm just pointing it out). Oh no, I messed up the last five minutes of my half hour Moho capture burn. Time to relaunch my Rover prototype Hey look, I'm in the middle of my probe prototype's Hohmann transfer to Jool, and my Dres transfer window is in 2 hours. Some way to test things would be handy...
  2. I had made a large 5 engine ion probe to put in low Kerbol orbit in 0.20 and if I remember correctly once I got close enough the gravity of the star began pulling my probe off-heading and the reaction wheel in the core was not enough to counter this force. So yeah, reaction wheels for each fuselage size would be nice
  3. I think purchasing fuel would probably be implied in the cost of the rocket, or more specifically, the cost of the tank.
  4. Yes, and sorry for the confusion and repost. I did a search and didn't find anything, and I don't remember seeing it in the what not to suggest list. Unless it was quite a long time ago. I agree. I haven't come across a case where I personally needed to select individuals of a group of symmetrical parts, but I think this could be an issue as well.
  5. Who here has thought they just put the finishing touches on their shiny new rocket, only to find out they goofed the presets mid-launch? I know I have Or maybe you dumped all your science experiments into one preset and most of the science has been depleted except the Materials Bay which still has 140 points left to go? Well, the reason I thought of this was because I know both of these things quite well. All I'm asking for is to add that little blue tab from the VAB/SPH into the top of the non-map view (not exactly sure what this is called) when you're out putting around the solar system. Just an idea, and I hope you like it. I know I would EDIT: err, could a mod change the word "Prefixes" in my title to "Presets" please? My brain does strange things sometimes...
  6. I think space tourism would be an exciting element, if implemented right. Remember, space agencies have more than just one pilot. There would need to be a balance between realism and playability. Ferrying a constant stream of people to and from space could become tedious. Perhaps you could pilot the initial flight and if you were satisfied with the flight plan and result, you could schedule automated flights that would either be simulated by something like Mechjeb or just be represented by numbers (profit/expenditure). So, each time you want to expand your tourist trap, you must pilot the tour, but from then on it becomes automated (ie, your pilots take over and follow your course).
  7. I was wondering about this as well, but I can understand the want to use the most convenient unit. I thought weight was measured in tons though. Also, if speaking for an educational standpoint, why would you feel the need to make everything as simple as possible? Isn't that the problem with education already? At least in the US...
  8. As people have already said, Simple Rockets is an option. Heck, they even link to KSP in-app. I don't think you could get a better balance of realism/resource management/platform availability without making too many people unhappy. Simple Rockets is also available via the Play Store and Amazon App store as well.
  9. I remember steam workshop being on the not to suggest list... Thank you. That is pretty much exactly how I would like to see it done.
  10. Actually, it was a matter of which mod, and that mod just happened to be achievements. Which meant a relatively short amount of time testing. Everything works fine now If anyone's curious, those mods include: Caterpillar Tracks Chatterer Deadly Reentry Docking Port Alignment DROMOMAN Modular Arm Parts Extraplanetary Launchpads FAR KAS Kerbal Alarm Clock Kerbal Joint Reinforcement Kethane Magic Smoke Industries Parts & Infernal Robotics Procedural Wings Procedural Fairings Scansat It all runs (albeit rather slowly) on my piddly little MSI laptop
  11. Today, I decided to try some mods. So naturally, I dropped a metric ton of mods into the GameData folder, and launched KSP. First load took 13 minutes... Anyway, tried to launch a new game, and when the popup menu disappears, nothing happens. The main menu stays greyed out, and can't do anything. I tried this a few times (the load times improved from the first). No dice. Now off to add each mod individually to find the culprit...
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