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night81

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  1. You're welcome! I'm glad to contribute. Its really not that hard to read the instructions on the first page...
  2. Bug Report: Remote Tech 2 (1.41) does not seem to allow uncrewed operation of vessels with RO. I did a fresh install and repeated the test multiple times, the same issue always occurs. For testing, I build a simple rocket with multiple antennas, sufficient batteries, a remote guidance unit, and a capsule with a kerbal in it. Once I am in space I activate my antennas, and set them to lock on to mission control. While the kerbal is still in the capsule I can transmit crew reports. But when the kerbal is out of the capsule, and the remote guidance unit should be working, whenever I try to do something (such as transmit crew reports) I get "no connection to send command on". Note that all of this happens while there is a solid yellow line between mission control and my rocket, showing an active connection. I tested remote tech on stock KSP and all worked as expected, this issue only comes up in RO. I had these mods installed with my RO test (all newest versions as of the date of this post): Advanced Jet Engines CustomBiomes (as part of realsolarsystem) deadlyreentry engine ignitor 2 ferram aerospace research mechjeb2 modulemanager 2.3.4 moduleRCSFX (as part of RO) RealChute RealFuels RealismOverhaul RealSolarSystem RemoteTech2 I have also found this bug in my installations of RO with many more mods. Here is my log: https://www.dropbox.com/s/n39x001zv7kxof3/Player.log?dl=0 Edit: I have a station in orbit around the moon and its antennas are also unable to connect to mission control (I made sure the antennas were within their ranges, and activated, and powered). However they can connect to a base station I build that is sitting a few km away from mission control. Although this base station is also connected to mission control, I cannot transmit experiments from my moon station even when it is crewed.
  3. It crashed when using the full version so I installed the reduced textures exactly as specified. I merged the B9_Aerospace (reduced_textures) with the B9_Aerospace (full textures) folder and selected replace all. Now when KSP starts none of the B9 Aerospace parts are shown in the VAB. They did show up a few times when using the full texture version, before it crashed.
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