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Posts posted by BelgarionNL
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1.1 ofcourse
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sweet thx! I also see the colors defined on github so I could compile them but I'd prefer a ckan install
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well excrements now I get why I don't understand this. I don't see a difference between yellow and green...
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when I select a mode(lets say land) how do I know if its on!
would it be possible that you change the yellow color to RED when that mode is active? its a very counter intuitive UI.
I love your mod! and your coding skills are epic but just saying you could improve on the UI a bit
edit: also nowhere here: https://github.com/qfeys/ThrottleControlledAvionics/blob/master/GameData/ThrottleControlledAvionics/INSTRUCTIONS.md does it say anything what 'engines unoptimized' is, what it does, and how I can fix it
FYI sorry to be such a pain in the ass but maybe it helps making the mod better and easier to understand for other people
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just google CKAN and install it that way. CKAN will also install dependencies.
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general question for you guys, I am having issues climbing nearly every slope on the mun. its a pretty heavy rover (3x3) should I simply add more wheels? does that increase the power of the rover?
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I was wondering if you can use this to only balance engine thrust for a classic space shuttle launch with boosters etc. and have mechjeb do the ascend?
I tried just enabling it but then It will force it to say vertical.
basically this: (but updated and all in 1 awesome mod made by you )
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luckily we have something like ckan because I try to avoid curseforge like the plague
thx for KAS!
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I like your parts, excellent mod.
Just to let you know the scramjet is not working, with your default craft it says aircombustion failed
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thx CKAN needs to add that dependency asap
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Awesome mod! But I experienced a few bugs:
The Ramp tweaking doen's work and the fuselage has a texture bug and does not contains any kind of fuel, I can't change that in any way,
http://i.imgur.com/66m549e.jpg
Here is my MOD list (from CKAN)
Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0)
Community Resource Pack (CommunityResourcePack 0.4.3)
Contract Configurator (ContractConfigurator 1.5.4)
Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.5.2.1)
Contract Window + (ContractsWindowPlus 5.3)
DMagic Orbital Science (DMagicOrbitalScience 1.0.7)
Enhanced Navball (EnhancedNavBall 1.3.6.0)
Final Frontier (FinalFrontier 0.8.6-1370)
Firespitter Core (FirespitterCore v7.1.4)
Infernal Robotics Model Rework - Core Pack (IR-Model-Rework-Core v01b)
Infernal Robotics Model Rework - Expansion Pack (IR-Model-Rework-Expansion v01b)
Kerbal Alarm Clock (KerbalAlarmClock v3.4.0.0)
Kerbal Attachment System (KAS 0.5.3)
Kerbal Inventory System (KIS 1.2.0)
Klockheed Martian General Plugin Functions - Gimbal module (KlockheedMartian-Gimbal 3.0.3.0)
kOS: Scriptable Autopilot System (kOS 0.17.3)
Magic Smoke Industries Infernal Robotics (InfernalRobotics 0.21.3)
Mark IV Spaceplane System (MarkIVSpaceplaneSystem 2.0.0)
MechJeb 2 (MechJeb2 2.5.3)
Mk2 Stock-a-like Expansion (Mk2Expansion 1.4.6.1)
ModularFlightIntegrator (ModularFlightIntegrator 1.1.1)
Module Manager (ModuleManager 2.6.6)
Navball Docking Alignment Indicator (NavballDockingIndicator 7)
Near Future IVA Props (NearFutureProps 0.4.3)
Precise Node (PreciseNode 1.1.3)
Procedural Fairings (ProceduralFairings v3.15)
Procedural Fairings - For Everything! (ProceduralFairings-ForEverything v0.0.3)
Procedural Parts (ProceduralParts v1.1.7)
Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1)
QuickGoTo (QuickGoTo v1.20)
QuickScroll (QuickScroll v1.31)
RasterPropMonitor (RasterPropMonitor v0.21.2)
RasterPropMonitor Core (RasterPropMonitor-Core v0.21.2)
RealHeat (RealHeat v1.0)
S.K.B. (Serious Kerbal Business) (SeriousKerbalBusiness 1.6)
SCANsat (SCANsat v14.1)
Science Funding (ScienceFunding 1.1.1)
ScienceAlert (ScienceAlert 1.8.9)
Station Science (StationScience 1.5)
SXT - Stock eXTension (SXT 20.7)
Toolbar (Toolbar 1.7.9)
Trajectories (Trajectories v1.4.3)
TweakScale - Rescale Everything! (TweakScale v2.2.1)
Universal Storage (UniversalStorage 1.1.0.7)
Waypoint Manager (WaypointManager 2.4.1)Same issues except for the Ramp thing. I use way less mods and I am now also figuring out which mod is fighting this mod! No fuel and texture glitch is annoying as hell, well I should say unusable.
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your place plane hangar parts say the MK3 items, they say you can only place items in those when in the editor.
but I want to be able to re-hangar those satelites.
only the 2.5 diameter hangar and the big carrier can restock ships!
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I will go and compare the 2 right now! if I dont find any issues with the fix then I wont reply back right this instant
out of curiosity, why cant any of the space plane hangar parts restore satelites/small landing crafts!
I kinda want to use those repeatedly. (have a big SSTO with a small lander for planets.)
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they kinda look like the the ones from the B9 pack I think
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could you perhaps support these parts: http://forum.kerbalspaceprogram.com/threads/101699-0-90-Mark-IV-Spaceplane-System-%2814-12-14-important-fixes!%29
would make a fine addition to your hangar mod dont you think?
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please add it to CKAN mod enabler/downloader! and thank you again works great as always
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can you add this mod to CKAN! this mod the only one thats not in the CKAN mod downloaders/enabler
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I tried welding the octagonal cargobay 8m + 8m octagonal fuel tank with an adapter going to 2.5m round end.
that resulted in some weird textures. tomorrow I can make a screenshot to illustrate.
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have some problems welding b9 parts together, is that normal?
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Also getting this bug on latest build, after removing all mods still encountered it.
I5, gtx 970 , 8 gb ram
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help 1 of my wings is upside down! its probably the new ksp but how do I put the vab to mirrored mode instead of radial
nvm you have another way of doing it
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masterful redesign of the code allista, these mods make it worth my time playing KSP!
thank you and please keep doing what you are doing! its working
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very cool idea, I just dont like the ugly textures maybe someone can help ya with it
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whats wrong with the latest mechjeb build? when I use ascend autopilot it creates Huge elliptical orbits... and does not circularize.
[1.9-1.10] Throttle Controlled Avionics
in KSP1 Mod Releases
Posted
ow yea this makes more sense thx! I am sure I will be able to use this properly now
Houston we got liftoff