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BelgarionNL

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Posts posted by BelgarionNL

  1. when I select a mode(lets say land) how do I know if its on!

    would it be possible that you change the yellow color to RED when that mode is active? its a very counter intuitive UI.

    I love your mod! and your coding skills are epic but just saying you could improve on the UI a bit :)

     

    edit: also nowhere here: https://github.com/qfeys/ThrottleControlledAvionics/blob/master/GameData/ThrottleControlledAvionics/INSTRUCTIONS.md does it say anything what 'engines unoptimized' is, what it does, and how I can fix it :)

     

    FYI sorry to be such a pain in the ass but maybe it helps making the mod better and easier to understand for other people :D

  2. I was wondering if you can use this to only balance engine thrust for a classic space shuttle launch with boosters etc. and have mechjeb do the ascend?

    I tried just enabling it but then It will force it to say vertical.

     

    basically this: (but updated and all in 1 awesome mod made by you )

     

  3. Awesome mod! But I experienced a few bugs:

    The Ramp tweaking doen's work and the fuselage has a texture bug and does not contains any kind of fuel, I can't change that in any way,

    http://i.imgur.com/66m549e.jpg

    Here is my MOD list (from CKAN)


    Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0)
    Community Resource Pack (CommunityResourcePack 0.4.3)
    Contract Configurator (ContractConfigurator 1.5.4)
    Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.5.2.1)
    Contract Window + (ContractsWindowPlus 5.3)
    DMagic Orbital Science (DMagicOrbitalScience 1.0.7)
    Enhanced Navball (EnhancedNavBall 1.3.6.0)
    Final Frontier (FinalFrontier 0.8.6-1370)
    Firespitter Core (FirespitterCore v7.1.4)
    Infernal Robotics Model Rework - Core Pack (IR-Model-Rework-Core v01b)
    Infernal Robotics Model Rework - Expansion Pack (IR-Model-Rework-Expansion v01b)
    Kerbal Alarm Clock (KerbalAlarmClock v3.4.0.0)
    Kerbal Attachment System (KAS 0.5.3)
    Kerbal Inventory System (KIS 1.2.0)
    Klockheed Martian General Plugin Functions - Gimbal module (KlockheedMartian-Gimbal 3.0.3.0)
    kOS: Scriptable Autopilot System (kOS 0.17.3)
    Magic Smoke Industries Infernal Robotics (InfernalRobotics 0.21.3)
    Mark IV Spaceplane System (MarkIVSpaceplaneSystem 2.0.0)
    MechJeb 2 (MechJeb2 2.5.3)
    Mk2 Stock-a-like Expansion (Mk2Expansion 1.4.6.1)
    ModularFlightIntegrator (ModularFlightIntegrator 1.1.1)
    Module Manager (ModuleManager 2.6.6)
    Navball Docking Alignment Indicator (NavballDockingIndicator 7)
    Near Future IVA Props (NearFutureProps 0.4.3)
    Precise Node (PreciseNode 1.1.3)
    Procedural Fairings (ProceduralFairings v3.15)
    Procedural Fairings - For Everything! (ProceduralFairings-ForEverything v0.0.3)
    Procedural Parts (ProceduralParts v1.1.7)
    Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1)
    QuickGoTo (QuickGoTo v1.20)
    QuickScroll (QuickScroll v1.31)
    RasterPropMonitor (RasterPropMonitor v0.21.2)
    RasterPropMonitor Core (RasterPropMonitor-Core v0.21.2)
    RealHeat (RealHeat v1.0)
    S.K.B. (Serious Kerbal Business) (SeriousKerbalBusiness 1.6)
    SCANsat (SCANsat v14.1)
    Science Funding (ScienceFunding 1.1.1)
    ScienceAlert (ScienceAlert 1.8.9)
    Station Science (StationScience 1.5)
    SXT - Stock eXTension (SXT 20.7)
    Toolbar (Toolbar 1.7.9)
    Trajectories (Trajectories v1.4.3)
    TweakScale - Rescale Everything! (TweakScale v2.2.1)
    Universal Storage (UniversalStorage 1.1.0.7)
    Waypoint Manager (WaypointManager 2.4.1)

    Same issues except for the Ramp thing. I use way less mods and I am now also figuring out which mod is fighting this mod! No fuel and texture glitch is annoying as hell, well I should say unusable.

  4. your place plane hangar parts say the MK3 items, they say you can only place items in those when in the editor.

    but I want to be able to re-hangar those satelites.

    only the 2.5 diameter hangar and the big carrier can restock ships!

  5. I will go and compare the 2 right now! if I dont find any issues with the fix then I wont reply back right this instant :)

    out of curiosity, why cant any of the space plane hangar parts restore satelites/small landing crafts!

    I kinda want to use those repeatedly. (have a big SSTO with a small lander for planets.)

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