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pincushionman

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Everything posted by pincushionman

  1. I deleted FAR a few hours after I installed it. It may be all realistic and stuff, but the only thing I got out of it was un-commanded roll and endless frustration. Endless, that is, until I uninstalled it!
  2. My understanding is the science "packets" themselves contain all the relevant data, e.g. [temperature scan] from [Laythe] after [splashdown there]. These data packets can be retrieved from the relevant instruments by kerbals on EVA and placed into a capsule for transport back to Kerbin. One capsule can thus carry data from several different missions to wildly different locations without ever leaving Kerbin orbit, if a kerbal can get to the science data packets.
  3. Interesting. It does show that one of them is "landed" and one of them is "splashed" - but it's not clear how either of them could be "landed." They were both a good ways out into the ocean, and I was able to fill the "splashed" of the surface sample set with a very short hop from the launchpad to just past the shore-water boundary using only a KW Wildcat-V with a FL-T100 tank. A much shorter and lower hop than whatever I did to get the "water landed" situation. I'm going to leave the prefix to this as "Bug" since while it does seem like the feature is intentional...it really may not be mature yet.
  4. I seem to be getting different sets of science reports after landing in the water: The only difference between the science sets is that one had a higher apoapsis and went further out into the ocean. But it appears that it's at least partially deliberate, since the "completed" EVA reports have different science totals. It only appears to affect EVA-related science activity - I haven't seen any doubles of crew reports in particular. Anyone have any explanation of what's going on here? For now I'm taking advantage of "free" science, but it makes it more difficult to "close out" a set of science types.
  5. ...or do I just have to guess? I ask because I tend to rotate my gravity turns too slow and thus my ascending trajectory ends up being long and skinny. I know I can grab a node and pull it along the trajectory, but for skinny trajectories like I'm talking about, I don't have fine enough control over the placement of the maneuver node to get a circular result half the time. Any tips? Besides, of course, "do a better turn"?
  6. So you can see what you're actually picking. An image of a saved craft, rather than simply relying on your written descriptions, would be a valuable tool when selecting among a large number of ships or planes. Especially when going directly to the launchpad or the runway, rather than the VAB or SPH.
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