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G'th

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Everything posted by G'th

  1. I'm actually not using any reactor. Apparently something is severely wrong here.
  2. Are the Atilla thrusters really supposed to be as powerful as they are? I mean, I used a cluster a four and a single B9 S2 liquid fuel tank and I get 1.6 TWR and over 7k dV, and it works just like a regular rocket engine. Doesn't seem right.
  3. You know, considering its just Duna you don't necessarily need nuclear engines. Especially when you don't plan on going anywhere else other than home.
  4. The decouple action should be working, but if you're doing it after the tower runs out of solid propellant, then it'll stick to the CM until it starts to fall back down to the planet. Its best to hit the decouple action just before it runs out of fuel so the thrust clears it from the CM.
  5. Realistically speaking a carrier, even in space, wouldn't be that heavily armored. It would be fairly beefy just by virtue of how large it would have to be to be useful, but it wouldn't be in the thick of things and for the most part it wouldn't even be armored. If your carrier ship is being attacked directly, you either got surprised (Somehow) or you already lost the battle. Defensively speaking, a carrier ship would have to rely almost entirely on the craft it deploys. So, instead of having your deployable craft dock to the interior of the ship, they would dock to the exterior and be carried along that way.
  6. So do the scanners actually provide science points now? In earlier versions the scanners had science experiments but they never paid out anything. Granted, I may not have been doing what was required to get science points out of them, but even so. Also, congrats on the release! Good to see that its made it.
  7. Selected transfer details Departure Year 1, day 299 at 1:12:00 Arrival Year 1, day 414 at 5:48:01 Time of flight 115 days 4:36:01 Phase angle 13.06° Ejection angle 194° to prograde Ejection inclination 0.03° Ejection ÃŽâ€v 1,821 m/s Transfer periapsis 11,357 Mm Transfer apoapsis 21,688 Mm Transfer inclination 0.01° Transfer angle 69° Insertion inclination -0.21° Insertion ÃŽâ€v 1,571 m/s Total ÃŽâ€v 3,393 m/s http://alexmoon.github.io/ksp/
  8. Welp after some tweaking I've gotten the issue to stop, even though now it makes for a finicky landing, what with the controls not being fine enough, even with caps lock. But even so, here's a couple captures of the craft with the COM/COL toggles at full and empty tanks. If nothing else, I'm sure it can be refined.
  9. So I'm trying to perfect my orbiter type plane thingy, and I've run into an issue. When I have full engine power (AKA fuel), I can land simply enough. Quite smoothly in fact. However, like the real Orbiter I'm intending for this thing to not actually have any fuel by the time it comes in to land, and as such I need it to be able to land without the power of any of its engines behind it. However, doing this I can't get my nose up, even with the aid of RCS. With engines firing the gimbal will tilt the plane up, but without them the nose just sinks 30-40 degrees below the horizon (which is where I can keep it pointed. If it let go it drops even lower. Doesn't flip though). So, how do I deal with this? My COM/COL are spaced just as they should be so that shouldn't be an issue, and this is happening regardless of whether I have a full tank or not.
  10. Absolutely. Exploration, of space or otherwise, has never really been about what was cost effective, because it will almost always inevitably pay off. That being said, given our level of technology, for certain goals it would be better to send robots. But this is more because you'd spend more time and resources on setting up a manned variant of mission X where an unmanned variant would require a fraction of the time and resources. We shouldn't say no to a manned mission just because it won't shower us in SCIENCE!, but we also shouldn't insist on a manned mission if its going to turn into a time and resource sink before it can ever get off the ground.
  11. Oh god yes. If there's something that's missing from this game, its designing your return crafts around the expectation that you'll be hauling several tons of rocks. As far as how to do it, I can think of only two bits of advice. AS far as generating them goes, you may want to look into how asteroids work. It may be possible to adapt that mechanic for this. And as far as actually interacting with the rocks, Kerbal Attachment System seems perfect for it, especially if you're going to generate the rocks as parts.
  12. Just had one myself. I've been playing around with shuttles/spaceplanes all day because I want to revive the Saturn-Shuttle challenge I came up with, and naturally my initial reasoning to not bother with planes in KSP was quite justified. BUT, after many hours of toiling (8am to exactly 2am) and finally ending up with a shuttle-like flying contraption that actually behaves like a plane should and then getting used to the oh so finicky controls (I'm no stranger to how to fly a plane, game or otherwise, but these controls. Even with caps lock its just ugh) I've finally had my very first landing. And naturally, I did it at a whopping 10m/s (Obviously I need to fine tune how I approach landing. Clearly I can go much faster). And after that, I was able to fly up again and land back down, promptly destroying my engines because I tried it on a slope. But hey, its my first shuttle landing! And after completing an orbit nonetheless. (reentry wasn't as bad as I thought it was, though then again I probably stumbled on the magic entry angle) What experiences have you guys had?
  13. Those textures wouldn't be that hard to replicate if you have the know how. They're not particularly complicated.
  14. How goes the Apollo IVA Denny?
  15. With budgets you'll be more inclined to spend the money on the lab rather than several sets of what will likely be very expensive science experiments.
  16. A Grand Tour will be more impressive with conventional rocketry. Then again, the infrastructure required for Interstellar, if overdone, can also be just as impressive.
  17. The way I've done it is to go into this mods resource definitions and get rid of the Water and Oxygen (instead letting TAC handle that. They're named the same so no maintenance as far as TAC files are concerned), and then make hydrogen the same density as oxygen (which you can find out in tac's resource file). Then I just go into the wedges themselves and reduce the amounts down to 240.
  18. Like I said, internet.
  19. Or may be you can calm down and realize you were asking for it by tacking on the "Taking Part requests" to your thread title. I can understand the annoyance but this is the internet. People not reading and jumping the gun happens literally all of the time. If you didn't want people just requesting whatever, and more than one whatever, don't name your thread "Taking Part Requests". Don't even change the topic title. Just keep the requests in the posts, and only the people who care enough to read the topic will ask. With the thread titled as it is, random people are going to start posting and freaking out over it just makes you look bad.
  20. Mission Log: The Kerlington Command Capsule test and Kerbin Space Center Inspection Goal: To test the Kerlington Command Capsule in preparation for the first launch and to inspect the grounds of the Kerbin Space Center. _____________________________ Today, team commander Connor Kerman has his work cut out for him. He has to test the freshly acquired command capsule in preparation for launch, and it has fallen on him to inspect the grounds of the newly built Space Center as well. In accordance with the new programs policy, Connor was abducted in his sleep and placed into the capsule, unconscious. He woke to the capsules interior in a daze, with Bob cracking on over the radio to tell him to get to work. OOC: I decided to spice up the customary farm KSC for early science points mission everybody does by taking a tour of the center, which is something I've never actually done before. It was actually pretty cool.
  21. In the aftermath of the 63rd and a half World War, the people of planet Kerbin rejoiced as the debris clouds cleared. But now the people of Kerbin needed something more, something to distract them from the fact that the planet had literally been wiped blank by the ravages of war. So, the newly created United Kerbin government created a new administration, with one simple goal: to explore beyond the skies of Kerbin, and to take kerbalkind to the stars. The Global Space Administration set to work immediately, coming up with a project to accomplish the governments three primary goals: To reach orbit, explore and land on both moons, and establish a foothold in space. Project Trident will accomplish these goals. MISSION LOG: 1. The Kerlington Command Capsule Test and KSC Inspection OOC: So this is to be my mission report to chronicle my goings on, with the theme above. The first project, Trident (Named as such because of its three main goals), will basically be just me harvesting all the science from Kerbin's SOI so I can unlock the tech tree. While I can accomplish interplanetary missions without doing so, my next project as it was pre-designed requires most of the tech tree to work out. Thus, Trident will come first. I am using Tac Life Support (without respawn), as well as Science Revisited and Stock Rebalance. I'm also using a lot of other mods, as will become apparent. I have trimmed a lot of the mods to just the bits and bobs that I actually use. I have also edited a few things. Namely, the J2 engine from FASA was changed to be a bit more powerful (I found it too weak, and even in the 5 engine configuration my TWR was still under 1.0 even when using all FASA parts above the engines), and I've edited several command pods to be KAS containers to spare myself the headaches of trying to integrate the normal KAS containers where they didn't really fit. My first mission log will start off right as I start the game. And go on from there as I see fit. I'll likely skip supply missions and certain maintenance bits. And as I'm sure it'll be asked, I do intend on having a unique mission badge/flag for every project. The basic flag for non-project missions will just be the NASA flag. We'll pretend it says GSA, because I'm too lazy to do up an actual GSA flag.
  22. Request: Nova Engine Plate, IE, the 8 engine plate for the nova rocket. The rest of the rocket wouldn't be hard to make with certain other mods, but its the engine plate that's the tough bit.
  23. I just hope that we'll get to bring back multiple surface samples for money. It'd be nice to actually have to sit and collect a decent amount of surface samples (and account for them in your design) to get mileage out of the task.
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