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Showing results for tags 'abort'.
Here is a working launch abort system idea which works with multiple "flea" solid rocket boosters below the payload on crewed missions. Here is a download link to a video of a test flight for this abort system in case the rocket explodes on the launch pad: https://drive.google.com/file/d/1lIgMJ-BntLonJthoOr4fgHJ0n6KT6VeM/view?usp=sharing Here is another download link to a video for a mid flight abort test: https://drive.google.com/file/d/1eKBe8QXtJxZI8xdcmeMSo79wErdDP1Qn/view?usp=sharing
The Octogon R.E.D. - Rapid Explosive Desintegrator is a part that let's you abort your mission in style, by running a self destruct sequence. This is of course to protect the ground personnel and infrastructure from falling debris after a failed launch. It adds a single part into the game, which resides within the Command & Control tab. Add this part to a vessel that you might want to destroy on mission abort. More information on how to use it correctly can be found in the README. You can find the current state of the mod on Github License (Short version): Code: 'fr
Ejector Seat Challenge This challenge is focused on making an ejector seat. The goal is to eject a kerbal from a jet/plane at the highest speed with the kerbal surviving. Rules: -Kerbal(s) must be in a command seat when ejected. -Command seat must be ejected with the kerbal in it. -Kerbal(s) must survive ejecting and landing. -Must stay within Kerbin's atmosphere (70km and below). -Mods are allowed. -Proof must be shown. Screenshots accepted, video encouraged. (Rules subject to change) Points: -"Mach X": Have the highest eject speed +250 points -"Sonic Boom
Hi my fellow Kerbal fans, i would just want to know what mods i should use to have a Orion command module (pod) and its round launch escape system... Thanks for help !