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Colonists! for 1.4.X Colonists! Introduces a new kind of Kerbals the (tadadadaaaa) colonist. (A mashup between Engineers and Scientists). The intention to create them was to have some kind of kerbal wich can be dropped off on a planet with a rover and do some science without mystery goo or materials bay getting useless after the first use and without them and their rover getting stuck because a wheel suddenly broke. Without coding it is just possible to decide wich abilities to copy from a kerbal and wich not. So the possibilities for me are limited. This is exactly what I took/
Hi it cratercracker again! And you might think that you are going to make some good old chemical/biological/physical stuff.. SCREW IT Because today, we are going to combine all of this. Have you ever dreamed to be a colonist in the future, in space, in a spaceship, in the middle of the nowhere? Sure you did. But we are talking about less complicated things. Do you think you are ready for an isolation for a whole night? Or how about just one biscuit for 4 hours? Sounds violent, huh? Okay. Ahem, done kidding around. Let's give you so