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About: To Boldly Go (TBG) is a stand-alone application that allows users to create a procedural galaxy. It leaves the stock game's planets untouched, but adds new stars, planets, and moons--all using real-world calculations (adjusted for the oddities of the in-game physics). The original author, @daniel l., has asked me to take the lead on development, and after a long time of inaction I have finally made a new thread. Current release: For KSP 1.9 (requires Kopernicus Continued 1.9.1): https://github.com/kjoenth/To-Boldly-Go/releases/latest Instructions: Install Kopernicus (comes with a version of ModuleManager). Copy the contents of the GameData/ folder to KSP's GameData/ folder. An example galaxy is included with TBG, but if you want to make your own custom galaxy, launch the GalaxyGen.exe application and follow the instructions. Maximum recommended galaxy size: 200 stars. (KSP 64-Bit) Launch KSP. Depending on your computer and the number of stars+planets+moons in your galaxy, it might take a while for KSP to start up. If you think KSP might have frozen, look in the Logs/Kopernicus/Cache folder to see if files are being generated. Recommended install: Psi Cartographer -- A fork of Sigma88's SigmaCartographer which provides a way to generate scaledSpace images for procedural world. If you think KSP might have frozen, look in the GameData/Psi-Cartographer/PluginData/ folder to see if folders are being generated. Eeek! A bug!: By all means mention things here, but another good place to report things is at https://github.com/kjoenth/To-Boldly-Go/issues Current features: Automatic of customizable galaxy generation. Use of a seed so you can share more easily share your galaxies with friends. An output txt file detailing the details of your galaxy. Star types (O, B, A, F, G, K, M) with procedurally determined colours based on their mass. A wikiEntry html file that is generated for each galaxy that provides details for stars in the generated universe. Different galaxy types: ellipse, disc, or cluster. Galaxy age (impacts the numbers of star types automatically generated). Ability to have no planets, or no moons. Ability to determine exact numbers of each star type. Procedurally generated water worlds (0.3.8). Procedurally generated Eve-like worlds (0.3.9). Procedurally generated kethane world (0.4.0). Procedurally generated views of planets in map view (0.4.1) Add in planets/moons from any start pack. Instructions here. Whether stars are visible from Kerbin depends on their luminosity and distance. Optional integration with ResearchBodies. Optional integration with Environmental Visual Enhancements (EVE) & Stock Visual Enhancements (SVE). Pictures or it didn't happen: @daniel l.'s imgur album: KottabosGames review of an earlier version: Short video showing the "milky way" as seen from Kerbin: