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Showing results for tags 'exhaust'.
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S t o c k W a t e r f a l l E f f e c t s This mod contains a set of template and engine configuration files, that give amazing waterfall effects to the stock engines. The mod is still under development, but I am going to publish my WIP periodically on Github, where you can download it and check it out: Downloads: https://github.com/KnightofStJohn/StockWaterfallEffects/releases Dependencies: You will need Module Manager: https://github.com/sarbian/ModuleManager/releases And of course you will also need to install the Waterfall mod for this to w
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I'm wrapping up the tuning of some ethane-based jet engines, and I want to re-skin not only the parts, but the exhaust. The Panther afterburner, for instance, uses a red engine plume in wet mode that I want to re-colour as blue. Here's the relevant bit from the config: EFFECTS { power_wet { MODEL_MULTI_PARTICLE { modelName = Squad/FX/afterburner_shock } } } The afterburner_shock.mu model references a DDS image file named FlameRed.tga, which doesn't exist but there's a FlameRed.dds here. I know KSP tends to ignore image filename extensions. Without hacking