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Found 2 results

  1. the mod aims to archive a system whre you dont have to fokus on fuel that much. if you like flying like in the TV series the expanse. but dont like to cheat fuel either. making it an scifi mod adds a system where you have to burn Exotic Fuel(1) in a Ractor(2) to produce Reactor Power(3), the ammount of power generated determines how many and wath size of exhaust (engines(4)) you can use so you have somewhere in your craft an heavy, expensive and hot reactor. and on the craft exhaust points. PROS: get everywhere in a singe stage fast CONS: heat: your reactor need coolig. or you get heavy efficency deficits (heat mechanics are still tweaking) high cost (you can build right from the start. if you can afford itl) heavy it also has mainly vanilla parts designs. because i dont know how to model and animate (except one solar panel from another mod), iam hiring if you can model me some. Parts Reactors: The heart of the vessel. produces the energy needed to propell it. very hot and expensive Exhaust: exhaust points for the reactor energy. high thrust, small and high ISP Storage Unit A modular storage unit. that can change its storagy type. even in flyght! Solar Sail A enormus structure that generates a little ammount of reactorpower. not enough to propell the vessel.. but with capacitors you maybe dont need fuel anymore on long journes Factory A part that converts ore in exotic fuel. Compact fly assistant: rovemate and avionics hub in a tiny box Short Build Explanation first you need to choose your reactor. the reactor determines the amount and size of exhaust you can use (1 smal reactor can support 2 nano exhaust. or 0.5 small exhaust) you have to deal with the heat too. then you can place your desired exhaust points. you can attach them everywhere!. last you need some exotic fuel storage. put the modular storage unit in our craft, and configure it to the wanted resource DEPENCIES B9 Part switch *1 "Exotic Fuel (EF)": cost 32 per unit (liquid fuel is 0,8), only used in the reactor to Produce Reactor Power. the fuel is 20 times "better" then liquid fuel *2 "Reactor": uses exotic fuel to make reactor power. that is then used by engines or RCS blocks, comes in small, medium and large (0,6m, 1,25m 2,5m) *3 "Reactor Power (RP)": generated by reactors or very very little by solar sails. can be stored in configurable storages or directly used in rcs blocks and engines *4 "Engines" extra engines that use reactor power to propell the vessel. 3 in total + RCS the larger the engine: more reactor power needed. but even a 0.5. they have an extreme thrust contacte me here if you have questions or something: or if you want to help me to make the mod more fleshed out Lyzz#2142 (Discord) DOWNLOAD https://spacedock.info/mod/3011/VM Vollmetall Alternative Propulsion System SCREENSHOTS LICENSE: CC BY-NC-SA 4.0 Attribution-NonCommercial-ShareAlike 4.0 International This license requires that reusers give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only. If others modify or adapt the material, they must license the modified material under identical terms.
  2. Presents On this topic i will try to post all the parts i'm working on for FTD. Feel free to give feedback. Any appreciated. So let's begin... Main idea: Creation of the series "The Expanse" inspired parts. That means: Famous military frigate "Rocinante" parts Mega Station parts Various Fusion Torch Drives (Epstein drives) Other well known ship parts like the Truman-class, Donnager-class etc. Structural parts that you'll be able to use to make utilitarian ships look industrial (tanks with trusses) Sleek ship parts to make yachts Creation of other, heavily Sci Fi inspired parts. Freight containers Reactors or many kinds Structural parts Possible help: My dream goal for KSP is to gather a team of creative KSP veterans that have a special place in their hearts for Sci Fi. To come up with ideas and solutions for creating an awesome universe of toys that, in the end, can make an awesome universe of possibilities. This way the transition to KSP2 would be perfect. Since KSP2 very much emphasizes Sci Fi and interstellar travel tech, all the stuff we'd make for KSP1 could be easily ported to KSP2 with ease and we'd have a "head start" of sorts. Of course my coming up with C.E.D.A has nothing to do with all this. Well actually it kind of does. C.E.D.A is my first official step in KSP "Roleplay" if you can call it that. That doesn't mean you'd have to specifically "work" under C.E.D.A. It's just fictive. The team's name can be whatever, and i would be in no place a leader or a "slave master" as i've heard stuff like that happening. I'm just fascinated with this idea of a Sci Fi nerd team that could Sci KSP the Fi up! I hope all this doesn't make a weird picture. If you think you're up for the task, throw a comment! I'll invite you to C.E.D.A's discord and from there we can start the ventures of KSP SciFi-ification!
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