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Showing results for tags 'helicopter'.
Making this was very hard. I'm going to go to bed now. Another angle: Landing: It has 420 parts heh
Gidday all, you smarter than me guys.... I have got to grips with making helicopters that fly really nice. The most fuel load I got to was 900 unit of LQ fuel. So the range was just over the western hills from KSC (200km ?). So, I was thinking I need a deployable forward air base to land and re-fuel. Some thing like a land based aircraft carrier, but... - needs to be relocate able to selected LAT/LONG and on the ground at ground level. - needs to auto load fuel for the landed craft. not, a miner type of thing, and perhaps not a docking port. -not to big, say an 8x8m squar
Turboshafts are hard to make. Helicopters with jets on the blade are easy to make but difficult to throttle. No more! The HP-4 is a early design combining the two sources of thrust, the central turboshaft and the wing-edge auxiliary jet engines. It (slowly) descends when the turboshaft is shut down, a huge improvement upon our older designs. But anyways, less text more pictures! In this photo, you can see the turboshaft but not the wing-edge thrusters. You can see the wing-edge thrusters in this airborne picture, along with the built-in lightweight orientation system (RCS)
My first completely self designed helicopter. Mostly uncontrollable but it flies. 6 Juno jets on the wingtips, with a custom built bearing. Turbine engine version is in development . As you can see, this is the reason it is unmanned: "This is your captain speaking. We are experiencing some slight turbulence. Please reattach your seatbelts, put your head between your legs, and kiss your *** goodbye." I hope you enjoyed looking at this haphazard pile of junk. Please help me improve it. 1 rep = 1 probe core in place of 1 death row convict/test pilot.(kidding)