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  1. Hey Guys, I have played a bit with the electric rotary motor and build a helicopter,now I'm stuck at the problem ,that my helicopter can't get over 35m/s without losing it's stability and of course it's speed.The problem shouldn't be the motor itself, since even with more power, it is stuck at that 35m/s limit.My quess is that there is a dissymmetry of lift, since the rotor blades are very static.It's a problem with real helicopters too ,but they compensate it with blade flapping. So does someone got a solution for doing blade flapping in KSP or something that can compensate for that? Thanks.
  2. Just an experiment to see if I could create helicopter parts that do not require a plugin like firespliter. Kerbal doesnt like engines being on top of the center of mass so it freaks out if you leave the gimbals on. Also parts are not textured. Comes with- 2 blade commercial prop 4 blade industrial prop tail rotar Air intakes Skids http://spacedock.info/mod/1039/FASA Props
  3. I'm bringing to you today a build I've been working on over the weekend: A fully working and weaponized Hind! It features two working cockpits, pylons with plenty of room for ordnance, semi-accurate landing gear placement, and a passenger cabin. I tried to make it as true to real life as possible, so tell me what you think! Here we see it flying majestically over the KSC, using its machinegun to destroy a spherical tank on the space center grounds. Landed in the grasslands, ready to unload troops. Finally, landed back on the VAB roof. Thanks for looking through. I'm currently unable to post a .craft file, so sorry if anyone wants to download this. See ya!
  4. Given how difficult it was to come up with a shape I like, and given how many new features I tried with this craft, including the strut canopy and BD Armory TOW missiles/FLIR set, this craft took a lot less time to finish than I expected. The Cobra's design was derived from the UH-1 Iroquois (Huey), and used the same engine, transmission, and tail section as the Huey. While the UH-1 made air cavalry practical, it was poorly armed and was vulnerable to ground fire from Vietcong or NVA forces, especially when it landed to unload its troops or supplies. While many UH-1s were converted to gunships, and Air Force/Nay jets could provide close air support, a new helicopter was needed that could escort the Hueys and sanitize LZs to make it safe to land. The Cobra filled this role perfectly, and was used extensively during the Vietnam War. After the war the Cobra became the main attack helicopter for the United States, and served in this role from 1967 until being replaced by the AH-64 Apache in 1999. Twin engine variants of the Cobra still serve with the USMC and other NATO countries. the US Forest Service also flies unarmed Cobras for fighting forest fires. Aaaand most of you probably won't read all that history, so here's a picture to keep you here Although the AH-1G featured a smooth, curved canopy, later model Cobras were fitted with a flat paneled canopy which reduced sun glare and reflection inside the cockpit. This Cobra replica is based on the AH-1F, although I am not entirely sure whether F models served in Vietnam, so if anyone could provide me with reliable information about it, that would be great. It's a pretty easy aircraft to fly so long as you understand the basics of rotary-wing aircraft and vertical flight. As you can see I landed it on the VAB helipad with ease. I recommend coming in on a flat approach at a slightly higher altitude than your landing point and slowly decrease your speed as you near the pad, killing all horizontal velocity right before you cross over the center of the pad (by that point you should be hovering just above the pad). Then lower the throttle enough to let the helicopter descend, but be careful not to gain any lateral motion. The helicopter is equipped with TOW missiles, guided by an FLIR set in the nose, unguided Hydra rockets, and a 30mm cannon. The TOWs are perfect for taking out targets at long range, while the Hydras and 30mm can mop up after them. Unfortunately all the systems on the chopper require a lot of control panels and menus to operate effectively. This is the setup I use, with the FLIR and main rotor menus on the right between the Weapon Manager and the staging diagram. the FLIR tracking camera is on the bottom right and Flight Engineer (if you have it) is in the top right. To use the TOW missiles, enable the FLIR, aim the nose of the helicopter at your desired target, then fine tune it with the camera. You can lock the camera and zoom in to make it easier to move. Once the camera is over your target, lock the camera if you haven't already done so, and you should see range information and coordinates on the camera. Select the TOW missile in the Weapon Manager, arm the trigger, and hold it down until the missile fires. It should automatically guide itself to the target and detonate. Hydras and 30mm are pretty straightforward, so I shouldn't have to explain them. I definitely recommend pinning the rotor's menu somewhere so you can keep track of the thrust level. Unlike real helicopters, the KAX rotor takes a while to rev up and down, so it can be a challenge to fly using only the throttle as judgement. Although I personally like Utility helicopters more than Attack helicopters (what can I say? My father flies the UH-60M), I must confess that I really enjoy flying this. It's fast, responsive, versatile, and best of all, deadly. Vietcong/Taliban beware, Cobra venom kills! DOWNLOAD REQUIRED MODS KAX BD Armory
  5. I have finally finished my stock coaxial helicopter. It is fairly reliable (only explodes in about 1 in 10 flights) The bearing is a modified version of @Jon144 design, except it has two different rotating parts. The helicopter flies quite well but can't perform any arial stunts (without violent explosions) but can carry about 7 tonnes of cargo It can carry 4 passengers and can fly for about 10 minutes To fly the helicopter apply about 1 notch above 2/3 throttle press space and then engage SAS (SAS in not strictly needed but makes it much easier to fly) 2/3 throttle on both rotors should be enough to hover and any less will cause you to loose altitude Adding or removing ore from the tanks will change how it flies (add more to the front tank if you are carrying cargo) Here is the download link: https://kerbalx.com/mrmcp1/Whirl-Wind Thanks for looking
  6. Here's my attempt at a Huey replica. The only mod needed is KAX for the rotor blades. 165 parts, (6 are jettisoned). 11.11 tons. Seats 2+8 Kerbals. Hot key 1 toggles rotor engines. Remember: The last Kerbal you put in a seat is the pilot. If this Kerbal is in a side seat don't forget to change control to a front facing Kerbal or the control ring near the main rotor or your controls will be reversed! I forget this all the time. Looking on Google there are quite a few variations of seat layout so I just went with the one I liked the look of. You can easily move/add/remove your own seats. It's not a perfect replica but I wanted to keep the part count down and it was hard finding the right parts for a helicopter that matched the scale of the Kerbals. The actual craft will look like below. This is to allow easy loading of Kerbals. Download > https://kerbalx.com/RedshiftOTF/Huey-Bell-UH-1-Redshift-OTF KAX mod > http://forum.kerbalspaceprogram.com/index.php?/topic/69426-112-kerbal-aircraft-expansion-kax-v263/ Enjoy.
  7. Sector 7 Space Laboratories - VTOL Division - V-Copter The V-Copter, it's name comes from VTOL & Helicopter. The looks take some getting use to because of it's upper rotor not being there but it's growing on me the more I fly it. The craft is handling well and it's range and flight time is good for having fun. V-Copter Flight Operations: Engage RCS and SAS, throttle up to full then press spacebar, if you would like to jump up quickly use the K Key, this is the downward thrust which is also used for landings. Hold the K Key until you gain some height then press spacebar a second time to engage the rear engines. The lift engines are on action group 1 and the forward thrust engines are on 2, leave all engines engaged during flight and this will not be a problem with fuel consumtion because the Juno's are easy on fuel. Special Note: Water landings are very tough, keeping it at balance is a challenge but the craft will hold level. Controls 1- Juno Lift Engines 2- Juno Forward Thrust Engines Craft Files V-Copter Land Craft V-Copter Water Craft
  8. I've had this for quite a while now, tinkering with it, and now that I know people actually like my work sometimes, I decided to share my best "working" helicopter! The descriptions between the civilian and the military version are the same, sorry. The performance is quite good, and it'll respond well in almost all situations. Jeb likes to blind bill with the spotlight by the way, make sure you keep him away from the brightness controls. No pics of the military one, the only difference is that it has a real FLIR camera, wing mounted chain guns and hellfire missile pods, and additional engines. Be careful. Look for the action groups.
  9. Gidday all, you smarter than me guys.... I have got to grips with making helicopters that fly really nice. The most fuel load I got to was 900 unit of LQ fuel. So the range was just over the western hills from KSC (200km ?). So, I was thinking I need a deployable forward air base to land and re-fuel. Some thing like a land based aircraft carrier, but... - needs to be relocate able to selected LAT/LONG and on the ground at ground level. - needs to auto load fuel for the landed craft. not, a miner type of thing, and perhaps not a docking port. -not to big, say an 8x8m square with a H on it. May be a redone SpaceX landing platform?? I tried to make one using the relocation gadget that says it will place you on the beach from the SPH. this keeps exploding on me, can not get the height right...? So, any thoughts welcome. It will be the only way to fly around Kerbal to see the anomaly's by helicopter. regards, Algwat
  10. Turboshafts are hard to make. Helicopters with jets on the blade are easy to make but difficult to throttle. No more! The HP-4 is a early design combining the two sources of thrust, the central turboshaft and the wing-edge auxiliary jet engines. It (slowly) descends when the turboshaft is shut down, a huge improvement upon our older designs. But anyways, less text more pictures! In this photo, you can see the turboshaft but not the wing-edge thrusters. You can see the wing-edge thrusters in this airborne picture, along with the built-in lightweight orientation system (RCS). Top-down view. The craft handles just like a real helicopter! Except without any of the sophisticated autopilot systems. Stock SAS can't keep up with the craft's inherent lack of stability. It is controllable, but only if you are very careful. And of course it's unmanned. Because we here at Workaround Technologies care about our employees. (Disclaimer: We are licensed to utilize death row criminals as test pilots. So don't mess up). Thanks!
  11. My first completely self designed helicopter. Mostly uncontrollable but it flies. 6 Juno jets on the wingtips, with a custom built bearing. Turbine engine version is in development . As you can see, this is the reason it is unmanned: "This is your captain speaking. We are experiencing some slight turbulence. Please reattach your seatbelts, put your head between your legs, and kiss your *** goodbye." I hope you enjoyed looking at this haphazard pile of junk. Please help me improve it. 1 rep = 1 probe core in place of 1 death row convict/test pilot.(kidding)
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