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Found 1 result

  1. I'm currently messing around with adding compatibility for KerBalloons to the Skyhawk Science System (for personal use) and I can't quite seem to figure out what I'm doing wrong. All the parts show up where they are suppose to, just fine, but the upgrades for the balloons just aren't working. Example: @PART[universalBalloonHP]:AFTER[KerBalloons] // { @TechRequired = start } @PARTUPGRADE[BalloonSize0]:AFTER[KerBalloons] // { @TechRequired = start } The code above seems to work fine. Both the base part and the Size 0 "upgrade" appear in the starting node. But neither of these... @PARTUPGRADE[BalloonSize1]:AFTER[KerBalloons] // { @TechRequired = construction1 } @PART[universalBalloonHP]:AFTER[KerBalloons] // { %MODULE[ModuleB9PartSwitch] { %SUBTYPE[Size1] { %TechRequired = construction1 } } } ... seem to do anything, leaving them out of the renamed "engineering101" node that Skyhawk's mod uses for compatibilty. I've looked around for a possible solution as best I can, but I can't seem to find anything in the B9 Part Switch or MM documentation, and the forums are a bit blank. Any assistance would be greatly appreciated!
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