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  1. It's Back! The mission report that no one cared about is back! Same as the last one, it is using my own KerBinary mod, as well as my own homemade frankensteined visual mod. The general stuff is the same, with it being mostly stock + Restockplus and Restock, and with a 2X rescale, because it just feels better. Other mission report: Mod (if, for some reason, you want to use it): The science is not balanced yet but I will get around to balancing it sometime, for now science is just on 50% and I'll be limiting myself to what feels right To get right into it . . . _________________________________________________________________________________________________ In the wise words of some philosopher, everyone starts somewhere. The Kerbals are no exception. For years they have looked up at the sky, and wondered, "Are there Snacks up there?" Today, they find out. At last, the KSP's first rocket was built. It was originally going to be unmanned, but thanks to Jeb's complaining, a small capsule was created just for it. Presenting, the Hopper 1! 3.. 2.. 1.. IGNITION! After the fuel burns out, we reach maximum height at around the pitiful height of 20 km. Jeb is able to buzz some airplanes on the way down. Coming in over the space center. R&D better hold their coffee. And landed! Jeb's hunger for speed, height, and danger, has not been entirely satisfied by this rocket, though. this must be rectified, as well as the collection of more SCIENCE! And so ends the flight of the Hopper 1. A decent flight, it ended in Jeb going almost 1/4 the way out of the atmosphere, but we will certainly go farther on the next launch. I also unlocked some SCIENCE! which I used to get the first 2 techs. The decoupler and the larger boosters would be imperative in the second launch, the Hopper 2! Due to launching restrictions though, we couldn't have made it larger, or else Jeb might have blacked out from the Gees It's a big upgrade from the Hopper 1, with a larger booster, fins, and a decoupler for the capsule so the parachute can be more effective. 3.. 2.. 1.. IGNITION! Strangely enough, the rocket started heating up on launch, and streaks of air began glowing around the rocket. this was later discovered to be a phenomenon called Compression Heating which might need to be factored into future launches, especially on atmospheric entry. Even after engine burnout, the rocket was able to make it to space! Jeb's appetite for danger has probably been satisfied, and we get all of that sweet, sweet SCIENCE! Pretty from up here, isn't it. Decoupling the capsule. Unfortunately though, we later received news that the booster survived the trip, just to crash into Bill's hotdog stand just outside of the space center. This had the side effect of making Bill jobless, which meant we could kidnap recruit him into the space program. No major reentry heating, actually, and the parachute deployed just fine. Perhaps due to the angle, or low speed? Landing in a beautiful meadow. Parallax really is something. In the end, 2 wildly successful missions, with lots of SCIENCE! gained, funds gathered, and we are now ready to go for orbit. Unfortunately, that would require bigger boosters, so Gene will have to put his solar-system conquering ambitions on hold for now. Final tech tree Upgraded astronaut complex, to house all the new captives recruits!
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