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  1. I am trying to migrate my saved game from 1.0.4 to 1.1.2, I skipped 1.0.5 due to computer speed problems. 1.1.2 seemed to solve that so I was ready to migrate. But, some of my rovers are motionless. at least one, a mobile mining base I sent to Eve, just slides along the ground slope, slowly, wheels do not react to user input, but rocket engines do, still, they have no effect, engine motors do not work. It is like it is stuck. Even going to the VAB and creating a new one, doesn't works, just gets stuck on the launch pad, the same way. wheels seem to be a bit stuck into the ground. other rovers (other models) do not suffer from this (so far, as I checked 2 or 3 more, any clues?
  2. Hi all I decided to start a master thread for my rovers instead of making a new post for all of them. In KSP I love to build rovers but I dont know what else to do with them :/ so I am releasing them. The Weasel(small pressurized rover) The weasel is my first refined design of a small pressurized rover. I tried to cut down on part count so I used the mk1 structural fuselage for the hull. A great rover for any mission seats 6 kerbals plus science experiments. Download: https://kerbalx.com/Duk/weasel The Mouse The Mouse is my attempt to make is smaller but also make it functional it seats 3 Kerbals and has a side docking port to dock with other rovers like the NASA spr. I recommend bringing two of these because of their size. DISCLAIMER: it is prone to flipping so be careful! Download: https://kerbalx.com/Duk/Mouse-rover The Aquarius refinery rover The Aquarius fills a missing gap in my rovers for a mobile ISRU to move between base or just a handy rover this was my first small rover and I think it is very neat.the ISRU is a trailer that can be separated and re-attached. It is a 4-seat rover that is bigger than my others so It might take a bigger Launcher. Download: https://kerbalx.com/Duk/Aquarius-isru-rover The Little Buffalo Since my other 3 rovers look the same I decided to make the seats of the rover visible I think it looks quite nice. It is a 1 seat science rover. It has a rollcage on the back to protect the science equipment. Warning do not time warp with it, it is a bug with the game not with my design. Download: https://kerbalx.com/Duk/little-buffalo The Bobcat The bobcat is my continuation of using antennas as cockpits I think it turned out quite nicely it can hold 5 kerbals and is supposed to be a larger exploration rover than my others following my same style from the buffalo. Enjoy Download= https://kerbalx.com/Duk/bobcat NASA Small Pressurized Rover I tried to make the NASA small pressurized rover as small as possible without losing the basic shape of the SPR. I think it turned out alright. It seats 2-4 Kerbals and science experiments in the middle compartment Download:https://kerbalx.com/Duk/Nasa-SPR The Gopher The gopher is the smallest cutest rover I have ever made. Only 25 parts. I recommend this for those with the tiniest budget or lander ever. And it makes for a great disposable rover. It seats 1 kerbal Download:https://kerbalx.com/Duk/The-Gopher Also feel free to leave some requests or ideas!
  3. Hello Everyone! First time poster, long time lurker! Did something change recently with the newer releases of KSP? For some reason my rover wheels and their steering is totally borked right now. My wheels only ever point inwards or outwards now when they were working perfectly fine before. If I invert the steering on the front axle, It just swaps the direction the wheels point on both sides. They used to both point the same direction prior to one of the updates. In both of these screenshots below, I'm trying to steer to the right hand side of the screen. Sorry for them being super wide, I play on a 21:9 monitor . Inward: Outward: I'm only holding right but the wheels point in opposite directions when they used to point the same before. Is there anything I can do to salvage this rover? I have a really nice mining / fuel outpost setup on the surface of Minmus and since I'm playing career, I'd rather not spend the resources sending another one. Please forgive me if this has been addressed before. But my search results on the forum wasn't returning any useful results. Any help will be greatly appreciated. Thanks. LeChuck
  4. Here's one of mine from WAAAAAAY back. Before .22 for sure, but my current design is not much different. Uses i-beams instead of the cubic octagonal struts, and those lander legs don't exist anymore, but you get the idea. A four legged spider with the rover suspended from the hub. This one delivered solely by chutes. For no atmosphere landings, I'm using 4x twitch engines. One at the end of each beam. I can post a pic later of the current one. I'm at work and dredged up my old imgur account to find these. Let's see how you guys put a rover on the surface. Here's what it looked like in the VAB less the two Mk 16's I added later after the first attempt slammed into the surface of Duna. This was before heat shields but I'd do the same thing now just replace the flat adapter with a shield.
  5. I tried to build a little rover to drive around,but I could not even make it budge an inch. I tried pressing the 'S' and 'W' keys but only the wheels rotated and the craft did not move. In the settings the key to make the rover move was 'W' and 'S'. Is it a bug in KSP or what? I was on the runway. I used those fast car-like wheels. How do you make and drive a working rover?
  6. Hey Guys & Gals, I've made this fledgling space program in my career save. I'm about to embark on interplanetary missions from farming science in the Kerbin system. I keep seeing all these images on the KSP wiki of terrain maps and other things like that. I'm trying to find some mods that give me parts so that I may make these things too. I would like more parts to put on my interplanetary and latter interstellar (with the galaxy mod) ships and probes just because stock parts aren't enough for me. This game is so fun and I want to have more to do. Thanks, toodles!
  7. With the holidays right around the corner I'm looking forward to further expand my little carreer game in the interplanetary sphere. So flying to Duna, Moho, Eve etc with Probes first, scanning the biomes and after that the first kerbaled landings to harvest more science. Which brings me to the main topic. In an actual carrer game, do you use rovers as a measure to cover different biomes and get more science by landing, or is it just a cosmetic / humorous gimmick to drive around and try some stunts? If your choice is the first, to what extend to you have the patience to drive around on the surface.(And is it a probe-rover or is it piloted by a kerbal). Looking forward to some ideas on how to actually use rovers in the game then. Cheers!
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