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  1. Introduction KHSK is used for extend kerbal's capabilities. This mod will provide some parts that kerbal can equiped with stock inventory system. Two parts are working in prograss, and almost finished. Maybe i will add more in the future, but i don't have any idea about them now. Overview Parts: 1.Exoskeleton When you put the part "Exoskeleton" in kerbal's inventory. This part will be equiped on kerbal automatically. Exoskeleton will increase kerbal's "ConstructionWeightLimit" 15 times in Construction Mode.It means kerbal engineer can lift 0.9 tons part compare to the default 0.06 tons. (15 times seems too buggy, i'm considering to decrease it) Assist Kerbal who wears exoskeleton will also influence the final results(Just like below, the maxium part weight reaches to 1.87 tons, because one assist kerbal equips exoskeleton) 2.Kerbal Inflatable backpack Just like exoskeleton. Put it in kerbal's inventory it will be equiped automatically. "Expand Inflatable Backpack" will appear in PAW when it is equiped. Press it to expand backpack. After expanding, you could put cargo in it now! Parts in Inflatable Backpack will not functionally, such as Jetpack, parachute, KHSK parts . "Pack Inflatable Backpack" will appear when backpack is expanded. It's used for packing it again( You can't pack the backpack if it's not empty) . "Drop Inflatable Backpack Item" is used for drop all cargo in Inflatable backpack, the droped cargo will be destroyed by this action. Others: 1.If you equiped exoskeleton, the original backpack and the small backpack will disappeared. Their MeshRenderer will be closed to avoid model overlapping. 2.Infatable Backpack will adjust its position according to kerbal's inventory statue. Required Mods: Module Manager: https://forum.kerbalspaceprogram.com/index.php?/topic/50533-18x-110x-module-manager-414-july-7th-2020-locked-inside-edition/ Know Issues: Important: cargo in inflatable backpack will be destroyed after kerbal boarded a ship. Make sure to remove them before boarding. I will try to solve this in the future. Source Code and Download : Github: https://github.com/IssacMun/KHSKProject download:https://github.com/IssacMun/KHSKProject/releases Bug report: post here or https://github.com/IssacMun/KHSKProject/issues License: All artwork assets are distributed under an All Rights Reserved License. All source code and compiled plugin binaries for this addon are distributed under the MIT License.
  2. What’s hard for you in KSP? I know mine is getting a Minmus encounter. It like the only planet/moon I can’t get too.
  3. The KSP forum moderator's team presents the Threads of the Month April 2021 edition Greetings to all our Kerbalnauts, the builders of dreams, the electronic explorers pressing to worlds unknown, and those who tinker around: This is the third month in a row I've volunteered to do the Thread of the Month! I am really enjoying this experience of compiling the recommendations, and sorting through them. It seems that COVID-19 continues to impact most of our KSP community and with that, we are seeing a lot of new faces as lock-down boredom leads to more gaming (and snacking, of course!). And of course, more gaming means more people becoming interested in Kerbal Space Program and our ever-growing community of forum members. So, rather than me trying to sell you on the idea that our forum is the best game forum out there (you already know this and it's why you keep coming back), it's time to look at the Threads of the Month for April 2021! We would like to begin by thanking you - the members of our forum family - who have taken the time to nominate these threads: General community thread of the month: This category features a thread that adds to the community and doesn't fit in the game support/game mod categories. This month, we have two threads who are recognized for this category: For this month, we had quite a selection to choose from but eventually two stood out above all the rest. Simply because it is the first thread using alphabetical order, the fist of two threads tied for this category is one that every forum member should go share the first time they did something that make them jump out of their chair in complete jubilation! @Tsar_bomba decided to ask our forum community what were our first achievements which we still look back upon with a feeling of great pride. Maybe each of us who has yet to do this should visit the thread and share our favorite "I did this for the very first time in Kerbal Space Program" stories! The second thread selected for this category is one that, again, each one of us could probably to at least one post in this thread. Whether it is achieving a circular orbit, interplanetary transfers, rendezvous with orbiting craft, docking, or landing an airplane on the KSC runway, we all have something that simply makes us howl every time we fail at it! But until recently, no one but @Dr. Kerbal thought to create a thread just for us to share our glorious and enraging failures! Who knows, maybe once you share that problem area of the game here, you can master it and share it as a post in the "favorite first in KSP" post! Game Support/Game Mod of the Month: This category features a mod which adds to the quality of life game play of Kerbal Space Program. For April, we have three mods that tied for the top honor in this category: March really witnessed the development of a lot of good mod content for Kerbal Space Program. The first mod for this category, simply because of alphabetical order is one I am sure you will enjoy. This thread by @FruitGoose presents a collection of six mini-mods which improves game play (or quality of life, as it is also called). These mods can be downloaded separately or as one single download. In case you're wondering what these micro-mods do, you've got to go check out the thread! My summary would not do the hard work and effort by FruitGoose justice! The second thread in this category is one many of us who do Kerbaled missions to the Outer Planets (OPM) often find our landing parties needing - the ability to carry more junk to build stuff on the surface of far away destinations. And this mod by @Isaac does just that. Although the mod is considered as a "work in progress" by the author, it already shows great potential. It increases the amount of materials a Kerbalnaut specializing in engineering can carry from the default 0.06 tons to 0.9 tons! Anyway, I am sure those of you who love building stuff while on missions will put this mod to good use. Normally we only have - at most - two threads per category. But this month, we had a lot of good talent to select from and it was impossible to narrow it down to just two. So, the third thread in this category is a mod by @Icecovery which allows you to put a message on your craft's parachutes just like NASA did on the Perseverance rover's skycrane. This is a neat mod that brings another small detail of a real-world space programs right into Kerbal Space Program. Fan-fiction and Kerbal Space Program-inspired creative threads of the month: This category features a thread which while is not directly Kerbal Space Program related, may be a creative work, fan-fiction, or other presentation which is related to the game. This month we didn't have any nominations where this category applied. Forum Game of the Month: This category features a forum game that has brought a lot of fun and excitement to the community. Ah, Yes, the thread we all love to hate and yet we all have a hard time NOT clicking on it anyway. There's something about human nature that we usually won't mess with something until you tell us not to do it. Well, now's your chance to ignore @NASI Director's advice and click away! Whether or not the thread is unlocked, since even the moderation team likes to tinker with this thread is anyone's guess! So, click the link below and if you're able, let your presence be known! Honorable mentions: Each month we get so many good nominations to choose from. Sometimes it's a challenge to choose which threads are going to receive the honor of being the Thread of the Month. But because not every thread nominated each month can be selected, there are always those that become honorable mentions. The honorable mentions for April 2021 are: [Min KSP 1.11] Blueshift: Kerbal FTL by @Angel-125 Stock Space Shuttle by @Yukon0009 [1.11.x] KSP Part Volumes by @linuxgurugamer Mars Perseverance Discussion Thread by @cubinator Honorable mentions for April may not have made the Thread of The Month this month, but if you think they might be worthy of another opportunity, please renominate it! Congratulations to all the winners of the Thread of the Month for April!! We'd like to thank @Superfluous J, @DeltaDizzy, @jimmymcgoochie, @Poodmund, @Spaceman.Spiff, @Stone Blue, @VoidCosmos, @Servo, and members of the moderation team who nominated this month's contenders. Thank you so much for helping us identify noteworthy threads for this month! If you find a thread you feel should be considered for next month's thread of the month, then use the "report comment" feature (the three dots on the upper right corner of the comment box) to report the comment. Please put in the text field of the report post "Nomination for thread of the month" and we will do the rest! You can always nominate more than one thread, too. In case you missed March's thread of the month, you can click here.
  4. Custom Parachute Message is a Kerbal Space Program mod that adds a perseverance style customizable parachutes, with a cool shader! Review by @Kottabos Features: Encode message to your parachute just like perseverance Customize parachute color palette Customize each and every individual section on the parachute (There are 320 sections!) Over 30 pattern presets Share custom patterns with your friend Preview parachute pattern in VAB/SPH Cool looking and more realistic translucent parachute shader Just visual change, all original RealChute functionality untouched (i.e.. you can still pick different material, set different size to the parachute via RealChute config) Customization Interface: Static image in case GIFs not loading correctly: Shader Comparison: Say goodbye to leather-made parachute! Left: My Shader Right: Stock Diffuse Shader More Screenshots: How to Use: Changelog: Dependences: RealChute Parachute System (To change parachute model, it's much better than the stock parachute system) Module Manager (Not Included) Download: SpaceDock Also available via CKAN License: Custom Parachute Message was released under MIT License Source Code: Github
  5. For me it was the first time I got to orbit then deorbited and didn’t have to bail because I put drogue chutes instead of parachute
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