Jump to content

Search the Community

Showing results for tags 'unirty'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. So, if you have a MonoBehaviour, it can ask Unity to inform it about all keyboard events, and when you are told about a keyboard event you can choose to: ignore it, or do something with it, and consume it, or do something with it, and don't consume it so it can still be passed on to other parts of the game What is the best way to tell Unity I'd like to be lastmost in the key processing order, such that I want to give all other mods (and stock) "first dibs" on consuming the key event so I won't be told about it if they consume it? This is so I can make it possible for people using kOS to catch any keypress that occurs "outside" the terminal window UNLESS that keypress is used by something else first. (i.e. it can't read "W" because "W" will be consumed by stock, making it pitch down the vessel.) Thus people could make a kOS script that triggers a bit of code based on a key you can hit during flight without having to shift focus to the terminal window first to do it. (But I don't want to be rude to other mods and steal keypresses away from them).
×
×
  • Create New...