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Showing results for tags 'x6.4'.
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Hello. I have several issues following an attempt to play New Horizons and Outer Planet Mod in x6.4 scale, using Planetshine, Distant Object Enhancer and SkyToneMapper as visual enhancements. Modlist: 1) MechJeb cannot calculate any PorkChop trajectories. After a full minute (used to be under 10 seconds), it just draws up a fully red window with no values. 2) FAR is spamming dozens of NULL reference exceptions and voxel update errors 3) Planetshine is producing errors for every single planet. 4) I'm getting THOUSANDS of these errors. It might be the reason behind why my FPS is much lower than any of my previous 1.0.5 careers: 5) Whenever I disengage SAS, with a wheel currently providing torque, all vessels spin out of control. They recover when I re-engage SAS. They do not spin wildly if the torque is disabled. What could be the cause behind the behaviour? Is it 'realism' being introduced in 1.0.5 or bugged behaviour? Link to full output_log: https://drive.google.com/file/d/0B9_zZN0vr4CcQWxzZWs4a2FRNnM/view?usp=sharing