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Rival space agencies in career mode


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Why aren't rival space agencies been considered?

Rival space agencies would add a reason for prestige and earning funds more interesting. For example: If you have more prestige than your rival(s) more contractors will contact you instead of your rival(s) driving them bankrupt from lack of funding.

Prestige should be earned by been to first in orbit or researching a tech instead of bringing a Kerbal back safely (That's an achievement). Just say you get to orbit first and you get 100 prestige all the rivals following will still receive prestige

but not as much as been first to orbit.

Notifications of events such as a mun landing should be notified to players when they enter the space center screen telling them all the stats necessary such as how much prestige earned and if they did it first.

Now you might be worried that the game would take a performance hit from having rival(s). You simply don't load space centers and huge rockets. For example: They land on the Mun. A ship never went there but the game calculated if they could go to the Mun of where you where in the tech tree and the difficulty setting of the AI. How ever you could see and go to a space station the AI launched.

This is all I can say right now, and don't just judge, build upon this idea! :)

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There is a proper subforum for this :)

And rival space agencies actually have been discussed there quite a bit, so your idea falls in line with the ideas of several other forum users. I'd encourage you to look at their arguments as well, and the counterarguments as well that think that the idea isn't worth it.

Personally, I say that it would be a fun addition, but it should be something that can toggle on and off. I'm a singleplayer kind of gamer :P

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