Giant post ahead So I've been working on a few things. The blending used in scatterer was rather primitive and relied on using the blend operations built-in to blend the results into the background without having to read back the background, this limits what we can do in term of blending to additive and soft-additive and alpha blending. However since the transition to depth buffer mode, and switching away from MSAA we can now use any blending mode we want. Here I manage to get HDR-like ble
    • Like
    39