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MechJeb All parts


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I used to use Mechjeb embedded, but last I checked it hasn't been updated in forever. I was wondering if anyone knows of a similar mod that works, or if mechjeb embedded still works even though it isn't updated?

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If you've got the current ModuleManager, All you need for that is to make a text file with the following in it:

@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final
{
MODULE
{
name = MechJebCore
MechJebLocalSettings
{
MechJebModuleCustomWindowEditor { unlockTechs = flightControl }
MechJebModuleSmartASS { unlockTechs = flightControl }
MechJebModuleManeuverPlanner { unlockTechs = advFlightControl }
MechJebModuleNodeEditor { unlockTechs = advFlightControl }
MechJebModuleTranslatron { unlockTechs = advFlightControl }
MechJebModuleWarpHelper { unlockTechs = advFlightControl }
MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl }
MechJebModuleThrustWindow { unlockTechs = advFlightControl }
MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl }
MechJebModuleRoverWindow { unlockTechs = fieldScience }
MechJebModuleAscentGuidance { unlockTechs = unmannedTech }
MechJebModuleLandingGuidance { unlockTechs = unmannedTech }
MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech }
MechJebModuleDockingGuidance { unlockTechs = advUnmanned }
MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned }
MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned }
}
}
}

name it something like MJpods.cfg and put it in the gamedata directory.

This will add MJ functionality to all command pods & probe cores

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I've been testing MechJeb, and it works, but some elements seem less reliable. I could do a SpaceX-style landing with KSP v0.90, but the current version struggles with the effect of aerodynamics on the landing location. Set the ascent guidance to use the Terminal Velocity limiter and the results are OK, but it seems to spend a long time at low throttle, even in the Gravity Turn phase, which feels inefficient.

Avoid the aerodynamics, and there are none of these problems.

I'm sure there was an announcement for the v1.0.x version but I haven't been able to find it. The copy I have is v2.5.0.0 from the 28th April. I'm putting the info here partly because I was able to find the thread.

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I've been testing MechJeb, and it works, but some elements seem less reliable. I could do a SpaceX-style landing with KSP v0.90, but the current version struggles with the effect of aerodynamics on the landing location. Set the ascent guidance to use the Terminal Velocity limiter and the results are OK, but it seems to spend a long time at low throttle, even in the Gravity Turn phase, which feels inefficient.

Avoid the aerodynamics, and there are none of these problems.

I'm sure there was an announcement for the v1.0.x version but I haven't been able to find it. The copy I have is v2.5.0.0 from the 28th April. I'm putting the info here partly because I was able to find the thread.

You could try the latest dev build which you can find here http://jenkins.mumech.com/job/MechJeb2/ there's been fairly regular new builds, sometimes two and three a day

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