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Vehicles Spawn Clipped into Runway, "Bounce" when Physics Loads


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When launching vehicles from the SPH, they appear to load clipped into the runway, once physics loads the craft will "bounce" enough to be concerning, and possibly enough to flip or break a vehicle. I copied the craft file from my modded install, and created a new sandbox save in my unmodded install specifically to reproduce the bug, and take the attached screenshots.

The linked craft file is an example of the problem, but I have experienced it with other crafts as well. Because I discovered the issue in my career mode save, the vehicles have all used the new Cessna style landing gear (other gear untested) and the problem has been seen on the level 2 and 3 runway (level 1 untested).

KSP Version: 1.0.2.842

Link to Craft on KerbalX

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  • 3 weeks later...

Since I have this issue as well, I may have a bit more information: This bounce did not happen before version 1.0. In addition, it happens on every craft I've made since 1.0. Adjusting the "resting" angle of the plane inside the SPH makes no difference, repositioning the wheels makes no difference. The bottom-most pixel(s) of the craft are always spawned *just* below the surface of the runway.

This is clearly a glitch in the code that places the craft in the flight scene. I'm very surprised that this thread is so short and the issue hasn't been addressed by Squad yet!

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  • 2 years later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

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