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A small plugin to change a bunch of parameters related to career, science, the buildings upgrade cost and when various features are unlocked.
v1.1.0 :
- changed the config files to use the buildings levels instead of strange floating point values
- added a "recruitHireFixedRate" to change the cost of recruiting to a fixed rate equal to the value of recruitHireBaseCost
v1.1.1
- fix the code. The game did not count the levels the same way that