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10 science and labs beaware


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if you play 10% science be aware that any science below 1 will effectively not be transported to the lab. so in effect all sciences on herbal eva's, crew reports, materials bay, barometer, temperature and soil samples. all give below 1 science so give 0 science in the lab

I'm not sure if this should be seen as a bug or a feature. But this is not the only place where you will run into this. also when doing getting science from part testing you always get whole numbers. which has effect that 100% (normal) you would get 9 sciences this means that in 10% play you get nothing.

I get the feel that this is an overlooked effect of working with integers although science itself is stored in (ad least) one decimal

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