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How to calculate gravity vector


Ravien

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FlightGlobals.ActiveVessel.mainBody.transform.position will give you the centre of the current celestial body.


FlightGlobals.ActiveVessel.mainBody.transform.position - this.vessel.transform.position;

ought to give you a vector pointing straight down. I think. Could be the other way around. Or you could do


SomeTransformInYouPart.transform.LookAt(FlightGlobals.ActiveVessel.mainBody.transform.position);

to make an object point down. And by down, I mean the centre of gravity in the current SOI

HTH?

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