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Ksp pc mod-do you want it?


ender_scythe

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So, I need to know, would YOU like PCs in KSP? Do you want just parts for them?

Go HERE to say if you want it or not, stick around to learn more.

LEARN MORE

What will this mod do?

It will add parts that will store bits, read bits, etc.

What parts will it have?

CPUs, HDDs, SSDs, RAM, CPU coolers, etc.

Will there be Intel, AMD, Nvidia, etc.?

Maybe! Go HERE to say if you want them or not!

Cool! I want to know what the license will be and I want to help!

License: ALL RIGHTS RESERVED

Email [email protected] to ask for permission to submit parts and pre-post test parts!

That's all! see you next time!

:cool:

Edited by ender_scythe
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That's because this is a beginning thing, if I get a lot of YES! in boll, I will make a set of PC parts, for testing & stuff.

Ok, but your idea is basically saying "I want to make a mod to do something... and it will have PC's". The first one is a given, because who makes mods to do nothing. The second is not enough description, how would I know if I'm interested if I don't know what it does or will do?

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If they're just going to be a parts package useful for props, people like Bob Fitch would make great use of them because they don't need to handwave a PC from other components. Creating more parts for usage in machinimas is never a bad thing.

If it's going to be used for a gameplay mechanic, you'll have to differentiate yourself from kOS ( http://ksp-kos.github.io/KOS_DOC/ ).

You might want to consider RemoteTech as well, ( http://forum.kerbalspaceprogram.com/threads/83305 ), because I'd imagine that having things automagically work may not be desired gameplay (ie: I shouldn't be able to send data from Laythe without building out the communications network between Laythe and Kerbin).

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If they're just going to be a parts package useful for props, people like Bob Fitch would make great use of them because they don't need to handwave a PC from other components. Creating more parts for usage in machinimas is never a bad thing.

If it's going to be used for a gameplay mechanic, you'll have to differentiate yourself from kOS ( http://ksp-kos.github.io/KOS_DOC/ ).

You might want to consider RemoteTech as well, ( http://forum.kerbalspaceprogram.com/threads/83305 ), because I'd imagine that having things automagically work may not be desired gameplay (ie: I shouldn't be able to send data from Laythe without building out the communications network between Laythe and Kerbin).

automagically?

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automagically?

Yeah, automagically.

When something just works, and you have no clue why, but it just worked.

Like "I added the hardware and Windows automagically installed the right drivers".

Or in the case of KSP: "I pressed launched and the flight automagically made it to orbit.... Then exploded".

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